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For example
-> Placing all heavy blocks on the back of the ship will move the center of mass a bit more to the back so where most of the mass is.
+
The "center of mass" is where the ship will rotate around so the pivot point.
it's more obvious on cars where adding more mass on the back will lower the back suspension for example.
For normal propulsion like thrusters it doesn't matter
the best Drones are the ones that can fly on all sides so the ones having the same amount of thrusters on all sides.
To expand on what you said:
There's a maximum speed limit in the game regarding how fast the farthest block from the center of mass in a grid can move. There's a limit for large grids and a limit for small grids. So if a grid is built particularly long in one or more dimensions, there's a hard limit to how fast it can rotate no matter how many gyroscopes are used. More gyros means getting to that maximum rotational speed faster. But more gyroscopes means a lot more mass. More mass makes everything about the build more sluggish.
Controlling your center of gravity is its own thing and depends on all the parts.
Edit: and don't forget gyros, I always forget