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If it's a block that isn't fully attached somewhere you may have to rebuild the ship or at least part of it so they are all attached to each other.
Share some Steam screenshots of your creation, it will help to see all sides.
OR
Share the save so all can load to help find the working solution.
>> How to publish a world save :
1 - Select your save.
2 - Click the "Publish" button on the left.
3 - Choose a proper Tag, check Steam upload and click the OK button.
4 - Your world will be uploaded to Steam Workshop.
5 - Paste the Workshop item link here.
A "Bad subgrid" setup can cause phantom forces, so remove all subgrids if there are to see if that will fix.
Playing with subgrid can be a hard challenge at finding the stable setups.
Example on "Nuclear Ion space ship"
You need :
1 - Cockpit.
2 - Gyroscope.
3 - Nuclear Reactor.
4 - ION Thrusters on all sides.
5 - Enter the cockpit, try the ship and add more of #2, #3 and #4 if needed to have a better maneuverability = it goes with the total mass of the ship so it will need more on bigger ships.
6 - Full all its containers + connectors + O2/H2 Gens to know if it can fly Full Load, so you may have to add more thrusters and gyroscopes once Full, engineer testing needed.
______
Good Tip
It needs at least 2 Large Upward Atmos thrusters to support One full load large Cargo Container on planets, and it will need more to be able to support the other blocks mass on the ship.
+
The ship will be able to fly on all sides when adding the same amount of thrusters on all sides and that setup give the best Drones.
Edit
Sorry corrections made.
for example: a bunch of atmospheric thrusters that are running on a tiny battery. or hydrogen thrusters running straight from a generator without a storage tank. if the same exact craft can fly in creative mode with it's fuel hacks then it could be this thing too. as fuel and power doesn't work the same way in creative as in survival
maybe because all of the engines are getting fuel in relation to their priority. so its like the rear left up engine gets more fuel then front right up. because of the differential in thrust it "Should" move in the direction of thrust.
not sure how accurate that is
also, I think it's strange how the engines are named thrusters but that's an entirely different topic ^.^ lol
I wish there was a better way to attack other grids, a more stable way. Not only that but I wish there were more block shapes added to go into a slant which is another thing people use rotors and hinges for.
Don't know if a sub grid is the issue here but that will cause this behavior.
https://steamcommunity.com/sharedfiles/filedetails/?id=2292655313
https://steamcommunity.com/sharedfiles/filedetails/?id=2292656885
nice boat Dan2D3D!
very si-fi-ie
All I did was add 4 pistons with landing gears on the end of them to my mining ship, the pistons were clear of any other parts and had plenty of space. That added this so called drift to my ship. Not sure how I can fix that, it's about as simple as it gets. That's why I'm not a fan of sub grids.
PIston landing gears is one of the "Bad setup" to avoid, tho some are able to make it work I don't like that setup because thrusters don't stop once locked ...
= ??
Weight would make the ship lose altitude. It wouldn't make it drift.
It may if the ship is not perfectly level but still has enough thrust to stay airborne. The bottom thrusters will be pushing harder downward and away from the direction of drift than the side thrusters can compensate for.
That said this is a blind assessment.