Space Engineers

Space Engineers

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Torriador Mar 31, 2016 @ 4:54pm
[Adjustment] Character / Headlamp blanking out too close to walls
Since the last few updates I've noticed that the character lighting practically disappears when too close to walls, making it nearly impossible to see what you are mining, when in dark tunnels.

I noticed, after digging around in in the characters.sbc file that the player headlamp light source is placed almost an entire block ahead of the character. This means that when you are too close to a wall, block, or other cube, the lightsource is actually positioned on the opposite side of the object you are trying to look at.

If you are feeling confident about editing game files, there is a simple adjustment to the "Characters.sbc" file (located in Steam>steamapps>common>SpaceEngineers>Data)

MAKE SURE YOU BACKUP YOUR FILE BEFORE EDITING
(unless you are really confident in what you are doing)

open up Characters.sbc ( I suggest using Notepad++, or similar) and find the following lines under BONE DEFINITIONS (usually around lines 81 - 85)

<LightOffset>
<X>0.0</X>
<Y>0.27</Y>
<Z>-.9</Z>
</LightOffset>

and change the "Z" value from -.9 to a positive value ( somewhere between 0.2 to 0.9)

it should look something like this;


<LightOffset>
<X>0.0</X>
<Y>0.27</Y>
<Z>0.5</Z>
</LightOffset>


The larger the number, the further behind your character the light source will be and can cause shadows in front of you. an over-illuminate you character (if you lihe that)

The smaller the number, the closer you place the light source to your character's "helmet".

This has made hand mining in deeper tunnels fun again. (at least for me)

NOTE: I have currently only tested this on SP planetary maps. so no idea on what or if it affects any other world types or MP.

TLDR; Change Z value of LightOffset, in "Chracters.sbc" to a positive value
Date Posted: Mar 31, 2016 @ 4:54pm
Posts: 0