Space Engineers

Space Engineers

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Need help with block placement range
Block placement range now is ridiculously short. It's okay in survival mode (because in survival you must suffer mwahahah), but it's a huge problem in creative mode, especially with large blocks like refineries or, for example, modded helicarrier thrusters.

Yes, i know about Ctrl+Scroll. Even at maximum distance it's still too short (but was okay about 2 years ago, idk why KSH decided to shorten placement reach even in creative) :(

Maybe some of you know mod/hack to increase placement distance to the previous limits? I've googled it, but found only one deleted and one not working mod.
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Εμφάνιση 1-11 από 11 σχόλια
Dan2D3D  [δημιουργός] 11 Δεκ 2022, 4:54 
Hi, looks like you play in a "bugged" save because the distance is huge in creative mode using "Ctrl+Scroll", so there is something wrong for sure.

I recommend to do a quick test, create a new No Mods world set creative mode, use the asteroid only world named "Red crashed ship" to load faster, keep all world advanced setting on default and try to see if the same.

= Doing that test will give you the first clue as to know if it is a game bug or happens in only one specific save.


+
You may share your save here so I can load to help you find the cause.

>> How to publish a world save :

1 - Select your save.

2 - Click the "Publish" button on the left.

3 - Choose a proper Tag, check Steam upload and click the OK button.

4 - Your world will be uploaded to Steam Workshop.

5 - Paste the Workshop item link here.
Τελευταία επεξεργασία από Dan2D3D; 11 Δεκ 2022, 4:55
Αναρτήθηκε αρχικά από Dan2D3D:
You may share your save here so I can load to help you find the cause.
https://steamcommunity.com/sharedfiles/filedetails/?id=2900438324

here it is. thanks in advance :)
Αναρτήθηκε αρχικά από Dan2D3D:
Hi, looks like you play in a "bugged" save because the distance is huge in creative mode using "Ctrl+Scroll", so there is something wrong for sure.

I recommend to do a quick test, create a new No Mods world set creative mode, use the asteroid only world named "Red crashed ship" to load faster, keep all world advanced setting on default and try to see if the same.

= Doing that test will give you the first clue as to know if it is a game bug or happens in only one specific save.
Yes, it's definitely save bug, in vanilla world everything is ok. But how to find out what breaks placement reach? Is it mod, or something else?
Dan2D3D  [δημιουργός] 11 Δεκ 2022, 5:28 
First test done :
That world save is bugged, it is modified at a point of "No Return" that means some Mods have deleted important code lines in the save files and can't be loaded without its Mods.

Testing details :

1 - I skipped the 17GB download and removed the 203 Mods :
https://steamcommunity.com/sharedfiles/filedetails/?id=2900445364

2 - Loading the save gave an error and kicked me back the main game menu :
https://steamcommunity.com/sharedfiles/filedetails/?id=2900446090

Conclusion = Some Mods broke the save files of the world named "Alkurah Star System".


___

It's important to test one Mod at a time.

-> To know what the Mod adds, to learn how the Mod work, know if broken, and load one Mod at a time to know if some are conflicting.

-> Some Mods can break the save files where you can lose your Fav save if you don't know anything about the Mod = Forgot to test first.

You may follow the steps we all do after a game update to find the mods that needs to be removed and reported.

How to test a world or find broken/conflicting Mods :

1 - Select your save.
2 - Click the "Save as" button on the left.
3 - Change the save name to create a *copy.
4 - Withdraw or add one Mod at a time in the copy.

5 - Report to the Mod author (on WS item page) when broken Mod found so he can fix/update his Mod, always very kind to let them know.

*copy
Never test with your original save, better create a copy and fix the original save when solution found in the copy, this way you will not mess up your save.
Τελευταία επεξεργασία από Dan2D3D; 11 Δεκ 2022, 7:16
Dan2D3D  [δημιουργός] 11 Δεκ 2022, 5:32 
I will add :

Since you use a lot (203), I recommend to remove about 50 Mods at a time to help you pinpoint, but you will have to do this in a copy or a new created world because removing Mods in your save may corrupt it.
Τελευταία επεξεργασία από Dan2D3D; 11 Δεκ 2022, 6:02
Okay, thanks. will do.
I LOVE SUFFERING! lol :)
Dan2D3D  [δημιουργός] 11 Δεκ 2022, 5:38 
I think you are brave because "With great amount of Mods comes great responsibility" ;)
Τελευταία επεξεργασία από Dan2D3D; 11 Δεκ 2022, 5:43
Ένας δημιουργός της εφαρμογής έχει επισημάνει ότι αυτή η ανάρτηση απαντάει στο αρχικό θέμα.
Well, just found a guilty mod :)
if anyone have same troubles with block placement reach, here it is:
https://steamcommunity.com/sharedfiles/filedetails/?id=2302814519
Dan2D3D  [δημιουργός] 11 Δεκ 2022, 7:06 
Great! That was fast, well done on finding :selike:

I will add your last post as the solution.
Αναρτήθηκε αρχικά από Poney:
Well, just found a guilty mod :)
if anyone have same troubles with block placement reach, here it is:
https://steamcommunity.com/sharedfiles/filedetails/?id=2302814519

I created and published the original version of that mod in the distant past, and a quick look at it and at the game files confirms that Keen changed a few things, so the mod needs updating to match the current data. I see you already left a note on that mods page so hopefully it will get attention and fixed soon :)
Τελευταία επεξεργασία από Rox; 11 Δεκ 2022, 7:52
with bigger 3x3x3 or more blocks I tend to spaqn one on ground , thencopypaste it let me move it at major distances
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