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That said, I did do something similar a while ago. I took the programmable block script off a pirate drone and put it in my own drone and it acted like a pirate drone.
I am the server admin. I already tested and I can paste workshop material in survival.
I was just curious if I could get it to "do stuff".
What mod have you tested that makes NPC ships work well?
There's a certain amount that can be done with the visual scripting engine as well.
If you look in the workshop, people have scripts and blueprints with critical parts you can stick on your ship to make it a viable NPC antagonist.
If yes =
Use that "Brain" Blueprint following the steps in the item description :
https://steamcommunity.com/sharedfiles/filedetails/?id=2797712487
I use to test my warships and to add cool enemies here and there in my Premade scenarios.
Create Atmos thruster enemy ships using the "Brain" Bp and place one per planet, this way they will wait for players going over there to attack them.
Using Atmos thrusters so they will not exit the Planet Gravity, they start tracking player on pasting so adding ION enemy ships may get them to crash on planets following players but not when they are "stuck" on planet not able to exit.
SPRT Antenna names :"Play with enemy Drones"
https://steamcommunity.com/app/244850/discussions/0/2552901289725581551/
That looks perfect. I did not want to have to setup a "loop" somewhere where some npc mindlessly patrolled.
This looks nice too- are the drones "automated" or do they need scripts like other drones?
Oh so the drones are limited by range of the antenna?
Nothing needed, you just have to follow the steps in the link :
SPRT Antenna names :"Play with enemy Drones"
https://steamcommunity.com/app/244850/discussions/0/2552901289725581551/
All player entering the Station antenna range will spawn one enemy Drone, so add more antennas if you want more enemy spawning in same time.