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Juno took five years to reach Jupiter. 15 hours is no biggie.
thanks for making sure the calculations where right
Frontier: Elite II actually had up to 10,000x time compression (8.64 seconds = 1 day), with speeds in the tens or even hundreds of thousands of km/s, because of just how mind-bogglingly big space is when it's modelled at full size. And, in all fairness to Keen, if you hit that time compression while trying to auto-dock you'd usually wind up slamming into the station because the physics accuracy was too low (the rest of the time you'd fly straight through it and out of auto-pilot range).
It seems SE falls apart at anything over 100 to 107 m/s (or at least that is the claim even though many have gone faster). It might be able to allow you to go faster but its not the most stable and bad things can happen. In SE's case it is the artificial speed limit that is the problem and the lack of a time acceleration / compression feature. SE ships barely go as fast as an Indy 500 racecar and are slower than F1 race cars. To illustrate: to leave Earth one must achieve around 16,500 mph and that is just for LEO. To perform Holman Orbital Transfers and slingshots around planets much more velocity is required. In KSP you can shorten trips by using its excellent simulation of gravitational mechanics and swing around behind planets to go faster and in front of them to slow down...without using fuel or thrusters except for the initial positioning and intercept.
In SE as long as you maintain 50 to 100 m/s at about 45 to 90 degrees and are using hydrogen thrusters you will leave the planet.