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Uranium, on the other hand... you'll never feel like you have enough for everything. I'll cheerfully take on a 95% load of stone, JUST to get every last possible speck of ore out of a rock, and then make damn sure that I get every last achievable fleck from the refinery.
As for speed... well, I do run a monsterous facility. 48-ish refineries all set for max yield will churn through pretty much anything in a short time. It's not the ideal in efficiency or speed, but with the huge build orders that can be completed pretty much as fast as it can get through the gantry...
How patient are you? That is your answer.
1. Power overcomes energy bottleneck
2. Yield overcomes resource bottleneck
3. Speed overcomes SPACE bottleneck
The only reason to build speed modules is because you dont have the space to build more total machines. At least the power and yield modules make you do a BETTER job by spending less energy or spending less ore to get your outputs.
Also yield modules increase your output enough that its already almost half as effective as a speed module only WITHOUT increasing your power consumption.
Yield > Speed every time
My current processing station between the earth and moon requires 20 large reactors to function at full load (also 30 backup batteries for when I'm working on the base). The 25 automatic drones make sure it's always full of ore. The 10 battleships protecting the base rotate out every hour for repairs (however they will all launch when an enemy is close).
I never had a need for speed. Maybe on assemblers, but meh. I'd just build more of them if I needed more speed, then all 4 power upgrades. I always have a need for more storage, and often times just build more ships to burn up what I have overstocked (and send then on a suicide run to a nearby pirate base).
When you get to the point where you start thinking about efficiency and optimizations in your production, you're very likely also at the point where your large miner digs out ore faster than your refineries can process. So, speed.
Speed works best on Assemblers. That's the only place where they shine. Even so, when assemblers are my production bottleneck, I just build 10 more, and add power to them. With automatic inventory management and automatic build and repair it's rarely an issue.
Speed module has NO use other than reducing the total number of machines running. It DOES NOT solve a time bottleneck because more machines solves the same bottleneck and those more machines can use power or yield modules and thus DO A BETTER JOB.
If you arent producing fast enough you build more machines.
I also setup another 'Iron Only' assembler using nothing but power modules. It's production is a repeating precalculated ratio of plates, tubes, construction components and girders. It's always running, slowly and cheaply, in the background. I use the high speed one for in demand parts.
This also assumes you have a proper setup to pull/ push items (or inventory management script). Otherwise more assemblers is just more inventory you'll need to babysit. Speed on one will double the process without adding to the terminal list as well.
As I said, I can only see speed being useful for assemblers. You could argue this either way and be correct on both sides. It's moot. Speed is completely useless on refineries. I will agree 100% on that.