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The first ship I built was a miner followed by a welder. Took maybe an hour and a half for both. After that, minutes to construct any project once I've came up with a design.
The object of the game is to engineer your way around the limitations. Not play it like Minecraft.
If you're having that much problem with everything. Then I suggest: play a different game, or subscribe to the Build and Repair mod.
And technically you can build a large grid ship in about an hour if you have all of the resources at the ready, and a team of 3-4 people.
"The object of the game is to engineer your way around the limitations."
I'd love to play the game like it's "supposed to be played" but I can't engineer my way around problems because it's practically impossible to automate these things in most servers and or in vanilla, and I don't have a team of 400 people to gather resources and build ships - Oh wait, I can't even get a team of 10 people because the game implodes when you connect 2 people to a server.
The entire point of the post was explaining how games should be entertaining, and how holding left click and f for 30 minutes to gather the materials to build a ♥♥♥♥♥♥♥ box is not entertaining
Sure, I'll play another game! Let's try medieval engineers, that's a lot more fun than SE - OH WAIT, Keen abandoned that game because fun is illegal.
"I was talking about a large grid ship, not a small grid utility ship.
And technically you can build a large grid ship in about an hour if you have all of the resources at the ready, and a team of 3-4 people."
I don't really play with others, mostly because of griefing. I've heard of the game not really liking a lot of people on. Which is why I avoid servers. You might be able to play with some friends via inviting them to your game. I have done that a couple of times, but the lag is real.
"I'd love to play the game like it's "supposed to be played" but I can't engineer my way around problems because it's practically impossible to automate these things in most servers and or in vanilla, and I don't have a team of 400 people to gather resources and build ships - Oh wait, I can't even get a team of 10 people because the game implodes when you connect 2 people to a server."
I rather like the grind. I'm medically retired from the USAF, so anything I can do to occupy my time is welcoming to me.
"Sure, I'll play another game! Let's try medieval engineers, that's a lot more fun than SE - OH WAIT, Keen abandoned that game because fun is illegal."
Lol!!!! It does suck! I've watched a few people play that game. They enjoyed it for a little while. Then they just complained. I stopped following it and decided not to get it because of that.
If that is something that you do, be careful no to go overboard with it.
But fun is very subjective after all, some people like going through the grind, others would like to skip it entirely. Most of us fall somewhere in the middle to greater or lesser degrees. I've been asked to edit someone's save, and place ores in strategic locations, with NPC bases or ships nearby. All depends on what that person wanted. One time I shoved platinum in the middle of a mountain that was located in the poles, and it had a very wide base. Another had Cobalt put right underneath a pirate base.
The reason I was asked to edit the safe, is so they don't know all the details of what happened, and might get surprised a little bit.
As to hardware specs, there's a few providers who claim that their stuff will work, despite being below the listed requirements. The minimum specs are there for a reason. The more people and mods that get added only raise the necessary system specs.
Configs, there are others who know more about the subject, so I'll pass on commenting there.
Mods... some mods don't play well with others. Some do really nasty things to servers. Some are completely fine and don't conflict with hardly anything. What they all have in common is the fact that each one takes extra resources, and has the potential to do strange things when combined with other mods. Some testing may be needed, starting with a fresh, mod-free, world, then adding in mods, one by one, and checking server performance each time.
I noticed from your profile you are also a fellow KSP'er . Do you play in career mode or sandbox there?
Now, in other things, like exploration content and NPC opponents, "that other game"
I'm not bashing "that other game". It's *also* good. But in its own way and because of its own strengths. Explore, combat NPC enemies, creatures to fight or flee, etc. However, building and engineering things is *not* among those strenghts. There Space Engineers reigns supreme.
Which is a bad thing also, because I'd very much want to have a game that combined the good things of both games.
Plus the orbital mechanics and physics from KSP. Yeah, that would be my dream game.
However, as to the grind, i can see how many could find that a pain in the backside. I dont want to gatekeep, but if grind is not your thing, even with all the settings at 10x, survival, at least, is perhaps not for you. At least not without mods.
On the other hand, as eightiesboi mentioned, you could just treat this like digital Lego. I do, sometimes. Whenever i have an idea for a ship but dont intend to do anything more with it than make it look nice.
At the end of the day, sandbox games are whatever you make of them. Dont feel constrained. No one can tell you to play one way or another. And there is certainly no 'right' way of playing. Want to play survival? get yourself a large container with a ton of resources in and make it a blueprint. Paste it in when you start a new survival world, maybe. I am doing a survival scenario i made for myself that uses something like that (the idea being that mining and such is not the point. But i still need to tend to my needs and my bases needs.)
https://www.youtube.com/watch?v=pWdd6_ZxX8c
Maybe they make very high-carbon alloy steel in the future?
and if you did so you dont have enough refineries to melt all the ore.
After spending prolly 100 hours of building 56 refineries of which half are for platin only, and now finally you can start to build things in survival just like you can in creative with the small but weighty twist that you have to weld a ♥♥♥♥♥♥♥ of blocks. And once you have halfway finished your projekt you happen to find out that you have used too many thrusters and everything was totally unnessesary because the game lags now.
( maybe the block limit is there for a reason but hey, i can turn it off and then complain about a laggy space engineers)
But it certainly feels ( like all building games with creative and survival) that the start is grindy and once you get there you dont know what to do.
Combat is not that satisfying because you literally destroy everything in a minute.
And the realism- in space engineers ? HUm. Give me a giggle there. It is whether you can " Uh i will build everything with the slowest progession possible (everything x1) , and will suffer through the slow grindy realism because i am such good at suffering through slow grindy realism and ignore the fact that the refinery speed is a total mess at x1. Or you will set everything at x10 and be in creative mode 10 times faster than in x1 mode- But you havent done it in x1 mode so your opinion doesnt matter anyways
(Now the big butt
Lets see what the future brings- the new upcoming update looks very interesting in terms of overall gameplay with the trading thingy)
Jeez Rick just set the inventory, tech research, whatever option you like to turn off or higher to your liking, and boom there you go - still grindy early game but hey - you are the mister man of your game - slippery slide in admin mode - give yourself a refinery or two . some solar panels, maybe a smoll mining ship, and make your way out there as a lonely outpost builder.
And dont try multiplayer if you want to set up bigger ships and bases.
Just dont.