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Αναφορά προβλήματος μετάφρασης
Ok, after the game being 2 years in EA status i can kinda understand it, but then again a lot of people don't really know how long normal triple A games spend in production before they're released.
Take for instance Blizzard's "Titan" project which was planned as a new MMORPG and spent at least 2 years in closed development before the higher-ups decided that it wasn't feasible, stripped everything MMO away from it and started selling the "battleground" part as Overwatch.
Although us outsiders won't ever know, I'm pretty sure it already had whole cities and continents in place which then got scraped to zero... And it's not the only game & company which works like this.
The main difference between a closed-development triple A game and an open-development (EA) indie game is that we can buy it in it's development stages and watch a bare skeleton get it's flesh and skin assembled publicly instead behind closed doors. There will be setbacks, problems and corner-cutting, but such is the way of game-development.
I'd give SE another year in EA/alpha, then a short stresstesting beta sometime in 2017, followed by release in the same year.
As for "value for my money", i've bought 2 copies (one on sale) and already spent 500+ hours on gameplay, so it definitely payed back for me even now; but ofcourse, even so i hope the game will get the polish it needs in order to stand on it's own in the coming couple of years after it's release.
Imho Keen's devs think like this: if a game has potential, there will surely be some people who are willing to dedicate their time & effort for free to explore & increase it's potential. So why restrict those people when they can help us and the community for free, if they want to? We just have to provide them with useful tools and off they go :)
Think of Warcraft 3's map editor and Dota; or Wow's macros for instance. If the map editor didn't work well back then, noone would make that awesome map and we wouldn't have either LoL nor Dota 2 today. In WoW, the devs simply provided the framework (tools) for the job and then let those who know how to write macros pump out a ****ton of useful stuff for everyone, leaving the devs free to focus on other stuff.
You can see this help even now with the cargo ship fix which was provided by a community modder. That guy worked on the fix in his free time (and thanks again for that) while Keen focused on realistic sounds; so in the end the game will have both for the same price.
You may think it ♥♥♥♥♥♥ of Keen to "employ" free work of modders in such a way, but in the end they'd do it for free anyway and i'm sure seeing their work included in the main game pays off for them as well to a degree, even if not in a monetary sense.
Also i wonder if stuff like the glitchy physics engine can even be fixed by a modmaker.
What's sad is, on the inside of your blinders is printed "E" on the left shade, and "A" on the right one. You seem to think that means "hell, this game could be a freaking wreck but THEY'RE NOT DONE YET. ITS EA. So what if it takes 10 years"
A commercial "normal" game two years in in this condition would probably be abandoned. If it were released, people would roast keen because of the horrible bugs and wreck it is, especially in multiplayer.
BUT ITS "EA", which means whatever because of the label EA. As long as it doesn't say "Release", hell anything goes.
A "normal" unreleased game 2 years in would be going at full development speed, the team would be committed to the product. But you guys apparently haven't noticed that SE reached its height of "playability" before planets, and now their crap is so broke in so many ways you need to run SE toolbox every frikkin hour just to be able to play in multiplayer, with cargo ships.
But its EA. As long as they release something once a week...hell, it they could change the name of rotors to "Sorta Kinda Rotors" and you guys would be thrilled, "HAY LOOK THEY ARE STILL WORKING ON IT! ITS EA!!!"
ARE they still working on it? Yep. It is still in EA as defined by Keen? Uh yeah, nice free pass.
Is Keen fully dedicated to this product? No. It's like so many other "EA" games, where a team throws something out to the community, the community gets all behind them and throw their money at them, and then...hmmm. Development has slowed. Hmmm. Features are coming slower and slow. Hmmm. It's almost as if whoever is left is sort doing new features, sorta doing maintenance, on a very ambiguous schedule.
But hey it's EA. So that pretty much means it can take forever for the features they show in the cool videos to actually work. But if you guys think Keen is fully committed to this product like they were when it first came out, you're delusional.
Sorry, I'm a little frustrated with game after game after GAME released with the sorry title of "EA" and the makers of the game work hard on it, until they reach a special place.
That place used to be when the game is in a good enough condition to release, doing what they said it would, delivering what they promised (or pretty darn close).
Now, that point over and over again is when they get enough money to sap their commitment to the product, but they leave the sorry, pathetic title of "EA" on their product because they don't have the integrity to finish what they started and they don't have the integrity to tell the community "Hey, we uh found something shiny so we are putting a maintenance team on this."
Because Keen programmers, have to work on a wide range of things, where a modder can focus on what they want to do and not have to worry about a big picture.
Ya, so maybe it would help if they didn't waste time on (now) unimportant stuff and go to work on the big issues that make the game a chore to play?
If by modding community you mean the 5 or 6 privileged modders that have more or less direct access to the internal Keen source code, then yes.
However if you mean the modding community of several hundred/thousand that are equally capable of fixing the game, or at least pointing out what needs fixing/adding... then NO. Keen simply do not trust most of the modders. You can submit fixes on Github, only for Keen to leave them to rot.
I feel like Keen have a list of things they have finished, and they only add the modding abilities to those. After the Exploding Whale Carcass that Paid modding turned into, I thought Keen might help in other ways, hahaha fat chance.
It's not uncommon for mod authors to have better test cases, eg their own mod, that were used to find the bug in the first place.
Bugs that effect mods but not the core game also exist, and are obviously harder for Keen to test, than the person who created the content who knows exactly how their mod works.
Rotor and Pistons have been broken for since their introduction. I can't imagine if it were possible to fix them without rewriting the physics engine that they would not have done so in almost two years now.
The recent "fixes" have been nothing more than preventing them from moving while the grid is in motion. This is not a fix but rather an effort to limit the blocks to something the engine can handle.
I understand the issues with having two grids temporarily connected and moving in different planes but after two years either they don't consider them a priority or they can't fix them without major rewrites of the engine which they are probably unwilling to do prior to release.
So, I think they've given up (so to speak) on fixing them. There was no mention of them in the 2016 Roadmap despite important issues like "Fix ugly animations" or "Disable object highlight on LCD screens (it’s annoying)" being specified.