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My issue was that I designed a base in creative but then I had the worst time trying to fit into the mountain. Projectors won't let you build a block unless it's super far from any dirt which can be problematic if you want your base to blend with the ground. That's all the more weird as you can, to some extent, place blocks manually half buried into the ground (if not almost entirely). When it comes to putting armor blocks manually in place of the ones cast by the projector it's fine, but when it comes to button panels or worse, complicated timer blocks, it can be problematic.
https://www.youtube.com/watch?v=h7EKvLHmH8w
I tried awhile ago with building module bases from projectors. The issue was that projectors don't allow you to build blocks that are partially covered by the voxels of anything. I checked recently and that issue was still there. It sounds like that could be the issue you are dealing with here also.
Thanks I'll check it out.
That's exactly it, and the thing is that even if the entire blocks is free from voxels, it may not be allowed to be placed because voxels are nearby. If you were to strictly follow projection restrictions you would have a base floating in a hole. Of course you can manually fill the gaps with armor blocks but then it breaks the whole purpose of the projectors don't you think?
The whole thing made me wonder how people build their underground bases
1. I designed the base in creative
2. I projected it in my survival game
3. I used my small miner to carve it into the right shape.
4. I spent a whole day trying to figure out why after shaping the mountain I couldn't weld any block.
- 4.a. Thought it was because of presence of voxel in targeted blocks but there was none (found out later that voxels had to be further away)
- 4.b. Thought it was due to the presence of gf in my survival game and the legions of network bugs she and I got including one that prevented her from welding anything.
- 4.c. Thought it was because of presence of a single entity (steel plate, stone ore) interfering with the entire projection
...
So yeah it turns out voxels have to be some distance away (about 1 block away from any block you wish to weld)... I think they should really fix this issue with projectors because I know that lots of people make underground bases and there's only so much you can do on survival before resorting to creative and projectors. The problem here is that given that issue, you can't blend your grid with the ground using a projector which is a crying shame, whereas you can do so manually.
I'd definitely love to see this issue fixed, I could finally make module ground bases a reality rather than sticking to space.
That said, I've found very few glitches in space compared to on planets, its pretty nice up there, you even get enemy drones attacking you from time to time if you set them to. Basically cargo ships that come to you if you have decent defensive structures.
If you want a more aggressive enemy in space, check out this mod. The trading and factions is currently disabled until the game has better options for them, but that just means tradings stations, police, military, etc are all enemies too right now. Plus the encounters have consequences, spawning police if you start grinding and then military if you kill the police. And the pirates have better ships including grinder drones and other nasty things to deal with. A lot of the added derelicts from the mod aren't just a ship parked somewhere either. It's a wrecked or broken down ship instead. Although you still get normal encounters as well.
http://steamcommunity.com/sharedfiles/filedetails/?id=531659576
True and true.
Yeah me too I was surprised to see something that basic not fixed yet considering how advanced the game has got. It's not really game breaking but makes the game more frustrating.
I guess that should be SE's motto : "Not really game breaking but definitely frustrating" :D
Nah, just kidding, it's one of the best games in space I ever played.
The survival game I'm playing is the first one I play on a planet despite having 1000+ hours in the game and I just wanted to make a nice underground base that'll serve me as a launching platform to space.
I really like the mentality :D I'll do just that for now in the hope that this issue gets fixed.
This is my current underground base in progress, building in survival. I was trying to get the above ground size small enough profile to keep dogs from spawning inside one end when I was at the other. I didn't expect that they would also spawn vertically and underneath the floors of my base as I was coming down with a ship to land. Even still, I'm enjoying feeling like a dwarf as I build underground. It's like building inside an asteroid but much bigger, much better. I just wish we had MUCH bigger hangar door options. I'd love to be able to open up the ground and launch an interplanetary cruiser from the base underneath.
http://steamcommunity.com/sharedfiles/filedetails/?id=681816937
http://steamcommunity.com/sharedfiles/filedetails/?id=681817012
Since you're building in survival you don't have any issue with projecting your base. I can't do that. It took me long enough to design a semi-basic underground base on creative. If I were to build it in survival I would have to multiply that time by at least 10. Same goes with ships.
I would also like much bigger airtight hangar door options.
Try playing on 1-1-1-1-1 realistic settings. There's a streamer that pops in and out of the scene and runs a realistic survival server. It's brutal but personifies that feeling of time + effort = accomplishment.