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I can just hover one of those surface nodes, tilt slightly forward, dip down until the last row is underground and then move slowly forward to gobble up the whole node in one pass.
I can use the same setup for deep mining by taking strips off until I reach the motherload.
Only mod I use is a stone destroyer thing that just vaporises stone... But I could use an array of connectors to do it too.
I haven't used it extensively yet, I got 4 large atmos keeping it up but I think I should add more because it seems to be slowing down fast as it gets loaded. I have 1 large atmo front and back and 3 smalls on each side to help me get around. Not a fan of helicopter tilting with heavy ships hehe.
Overall this barge makes mining quite painless and I can easily add more drills to widen or deepen it.
Yeh but its not ground vehicle.
So ...1+ for irational flying stuff
Did have mild success with a sort of bulldozer that could push into the boulders on the surface.
Currently airplane mining it is.
That was my issue, even though you drill on the forwards plane to leaves a surface you can't drive on. I used a little bit of up and down control with suspension adjustment but its not very good.
Then tried with deployable drilling rigs like you showed at the top but again you're still using an airplane to put them into position which is less silly than airplane mining but still it should be the work of a truck really.
Drills on pistons and rotors are just too unsteady and a rigid ground vehicle can't manoeurve well enough.
I support this premise by the following.
The physics of the game were first develop for a zero-G environment. One only has to look at the Easy Start platforms to see that the developers designed the game to permit us to mine in zero-G using space craft since they provided us with a working example of mining vehicle. One a side note they also provided us with a welder/grinder, a fighter and capital ships.
Practically every miner that has been created by the millions of SE players uses the principles of that Starter Miner. Drills bore straight holes in rock and colled the fragments of ore and stone and pass them thru conveyors to containers. It is not practical in zero-G to try to turn inside a hole or for that matter to even back out once completely submerged. The most efficent way is to bore a hole straight thru an asteroid.
When the developers succumbed to the desire to provide the player with planets and natural gravity they did not give much consideration to mining within gravity using vehicles. This is evident by the lack of any ground mining vehicle in the Easy Start Earth map. They did provide a flying miner. But it is not an efficient design as it cannot even drill a vertical hole that would permit it to pass thru cleanly. And it certainly cannot turn underground without getting stuck.
To mine on a planet in natural gravity one must first bore a vertical or diagonal hole to reach the underground ore and then level out and follow the vein and then either reverse out of the hole or turn again and return to the surface forward. As we've all found this is problematic for a flying miner and certainly not possible for a wheeled vehicle. The most efficient method of using a flying miner is to blast craters down to the ore drop down into the crater and mine while flying only horizontally and only turning when within the open area of the crater.
In order to use a wheeled vehicle to mine the process of strip mining must be employed. It may not be pretty but it is the most efficient. The wheeled vehicle must be able to drive in a large circle while the drills produce a gradual sloping path for the wheels to follow in order to remove the stone and mine the ore. Then once full the vehicle must be capable of reversing and returning up the same path. Just look at a picture of any strip mine and you will see what it looks like.
But its not practical for you to create a wheeled vehicle that can adjust its angle of attack to produce a gradual sloping path for the wheels to follow. And as a result you end up in a hole from which you can not drive out.
The fact that the developers failed to provide any examples of wheeled mining vehicles indicates that even they cannot produce such a thing. And after much trial and error, I've concluded that it is not practical.
This is just another example of how poorly thought out was the practical implementation of planets.
I'll have to disagree on that. Like i've explained here, it's perfectly doable to mine with wheeled vehicles like this one:
https://steamcommunity.com/sharedfiles/filedetails/?id=613713946
Yes, it's more tedious and dangerous than with simple top-down drilling, but it can certainly be done.
Tips:
- save often so you can reload if something goes wrong
- try to build your vehicle drills in such a way that their radius will just slightly overlap the vehicle frame, like here (so you can back up without getting stuck):
https://steamcommunity.com/sharedfiles/filedetails/?id=613714346
- put downward thrusters on the back of your vehicle so they counteract the downward pull of the drills
- be careful at maintaining the tunnel incline - if the tunnel is to steep, you won't be able to come back up
- experiment with tire pressure and power to get the right combo for either drilling down or returning with the ore
I'm currently in the process of upgrading my vehicles as i've finally found some uranium, so i'm gonna take a couple of better screenshots soon...
Ok, I'll grant you that, I made a mistake when I said it was impossible for a wheeled vehicle. But you must admit that it is as problematic for a wheeled vehicle as it is for a flying miner.
Your use of pistons is also problematic given their tendency to explode. I've considered them unsuitable for any moving grid since the developers said they were never desigend to work on one.
And do you reverse out of the hole or do you change your angle and bore an upward hole out?
And I would be interested in whether you can stip mine with that vehicle. Since stip mining is the most efficient method of mining and eliminates getting stuck underground unable to turn and unable to back out.
But having designed that vehicle, do you disagree that the developers didn't give us any tools to make mining practical when they gave us planets and gravity?
Take that vehicle you built. How much more efficient would it be if you could control the angle of the drills? Just that mechanism would eliminate all the pistons and tricky setup. You could just point the drills down at a slight angle and create that subtle slope. You could even point them up again and drive out if you wanted to mine by boreing holes.
Yep, it's admittedly not an easy or quick job; it takes quite some time and careful drilling to pull it off.
Hm, i've never read that part, that's probably also why i've stuck with the idea ;) I'd say that the trick is to keep the machine from moving around much so there's not much tension on the pistons; that's why i've added top & bottom stabilizing pistons to keep the buggy as still as possible when the front pistons & drills are operational.
I've tried both methods and while both worked in my case, i eventually decided to manually drill a cave at the start of the ore where i could turn the buggy around and drive out the same way i came in. I usually change the camera to third person when doing this becouse the view from the cockpit is pretty limited with all the drills around.
I don't think it can strip mine efficiantly, but then again i didn't build it with that in mind. When i thought about the idea, i just wanted to make a wheeled vehicle which would be able to reach an ore seam, mine out a patch in the shape of a flat rectangle (since ore is usually spread horizontally) and then return to the surface, which it does. I totally agree that in order to mine large patches of ore at once a different approach like top-down drilling is much more efficient.
Agreed, that would be much easier to do than to set the angle with pistons; in fact, you've given me a new challenge ;) I already mentioned that i'm in the process of refurbishing my vehicles with reactors, so when i'll start rebuilding this buggy, i'll try to improve the drill setup as well. I'll be back when i'm done & did some testing, might be a couple of days though.
Be careful of trying to put drills on rotors. Like piston they were never designed to be used while in motion. To paraphrase Marek, "we just figured people would put solar panels on them and rotate them toward the sun, we never imagined that people would try to rotate entire sections of ships while in motion."
This build looks like a BS. How is it not falling on its nose? Where is its center of mass?
But ok this screenshot gave me some ideas (but i bet it will lead to simulation drops because of multiple rotor merge).
As u can see i have similar design (most efective for me) and it need small wheel support under the drills to not flip forward.
http://steamcommunity.com/sharedfiles/filedetails/?id=672321756