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Take advantage to the new Target system by setting your turrets on "Target weapons" only with Decoys on temp arms and you will destroy the enemy weapons while they are busy shooting at your Decoys.
6 Turrets on a small block ship can destroy the Moon SPRT Station alone with a minimum of damages done and doing so going very close to the enemy station / close range.
Thanks for the tips. Taking out land bases actually sounds like a cool niche for sg figters
As for construction, decoys should definitely be implemented and the cockpit should be closer to the rear of the fighter. Best way to survive is by dodging enemy fire so you want something that is quick and maneuverable. .
Either a strategic fighter with things like Railguns to outrange the enemy
A Gunship to eliminate the target with sheer firepower
Or use a Drone Swarm of cheap fighters to overwhelm the target
Small grid ships are generally less expensive and faster to produce. But their biggest issue is that they are generally done after one solid hit with anything bigger than a gatling turret. The ship might survive but is completely out of the fight. So adjust your tactics accordingly.
If PCU isn't a factor having Custom Turret Controllers with ball turrets of Auto Cannons can quickly reduce any small grid ship to scrap and does decent damage to large grid
Myself I mostly use drones. Expendable drones for sniping turrets. Guided kinetic missile drones for disabling whole stations. Ore drones I can just fire and forget at asteroids and they just auto-stop and auto-report what they find. I would only use a manned fighter on a low-threat target and it would have a stupid number of guns to overpower the turrets.
SE isn't a min-max kinda game with PVE dungeons as much you guys want to mod it to be. Every game is like that.
SE is about industry, and building player empires and organic wars with 1x rates. Imho. It's where the game shines.
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Some more uses for small grids in combat are:
-Concentrated fixed weapons (Same idea as PMT)
-Maneuverability
-Cost
-Production time
They are also good for using as patrol craft because you can set waypoints with remote block, and give them turrets, which use the same ammo as large grid. lol
Again, SE isn't an MMORPG min-max meta build game, because there's so many factors that go into designs especially when you're playing on a proper server with proper settings instead of these fast rate servers that create tons of imbalances, and that's why you're asking this question. Basically.
I'm playing on a vanilla server. The "mmorpg min-max" argument.. I honestly have no idea how it's related or who are you even arguing with. The pros you listed are all valid, but the big con everyone keeps pointing at is pcu cost. For me this argument sounds like it could be wrong in come cases so I'm looking for those cases
https://steamcommunity.com/sharedfiles/filedetails/?id=1599035411
I prefer to go MP in premade scenario like the above world than going MP just to build, we have way more fun!