Space Engineers

Space Engineers

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Oddity Jun 23, 2016 @ 5:27am
Space Engineers ModSDK
I honestly can't find it, checked in tools and searched for it, I can find the medieval engineers modSDK, but cannot find the one for space engineers.
Some help please? :)
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Showing 1-9 of 9 comments
miad2401 Jun 23, 2016 @ 5:37am 
Open a browser and type steam://install/326880/
Oddity Jun 23, 2016 @ 5:43am 
Did it, got to a steamdb page or whatever. Steam attempted to instal but said "this game cannot be installed"?
Oddity Jun 24, 2016 @ 12:40am 
Anyone know as to why "this game cannot be installed" when it is attempted to install the ModSDK?
Or is it beyond all of you?
Ancient Jun 24, 2016 @ 3:01am 
Look in:
X:\Program Files\Steam\SteamApps\common\SpaceEngineers\Tools

You don't have to do anything special to get it. It should be there as part of the game install.
Oddity Jun 24, 2016 @ 3:33am 
Took a short while to find up to "F:\Program Files (x86)\Steam\steamapps\common" because steam was in the F: not C: drive (I've got some multiboot stuff), but anyway. in there, there isn't SpaceEngineers - Theres only Endless Sky & Star Trek Online.
I'll double check a few things, see if I can find it, If I do I'll edit this post.
Ahh found it in "C:\SteamLibrary\steamapps\common\SpaceEngineers\Tools"
Anyway, so thats all of the tools is it. I have to ask, whats AdpcmEncode.exe & xWMAEncode.exe
Last edited by Oddity; Jun 24, 2016 @ 3:35am
Ancient Jun 24, 2016 @ 11:33am 
Originally posted by LjSpike:
whats AdpcmEncode.exe & xWMAEncode.exe

Both are for converting audio to the engine's format.

Most sound in SE is just Wmaudio2 format. xWMAEncode.exe handles encoding them. Commandline usage is:
xWMAEncode [source file] [output file]
OR
xWMAEncode in.wav out.wxm

AdpcmEncode.exe is for creating loopable audio sounds. Any sound you want to have loop in-game must be encoded with this file. Commandline usage is:
AdpcmEncode -b [bitrate] [source file] [output file]
OR
AdpcmEncode -b 512 in.wav out.wxm

All audio in SE uses the .wxm extension.
Oddity Jun 25, 2016 @ 1:16am 
Originally posted by Ancient:
Originally posted by LjSpike:
whats AdpcmEncode.exe & xWMAEncode.exe

Both are for converting audio to the engine's format.

Most sound in SE is just Wmaudio2 format. xWMAEncode.exe handles encoding them. Commandline usage is:
xWMAEncode [source file] [output file]
OR
xWMAEncode in.wav out.wxm

AdpcmEncode.exe is for creating loopable audio sounds. Any sound you want to have loop in-game must be encoded with this file. Commandline usage is:
AdpcmEncode -b [bitrate] [source file] [output file]
OR
AdpcmEncode -b 512 in.wav out.wxm

All audio in SE uses the .wxm extension.
And what audio files does it convert from? .wav ?
Ancient Jun 25, 2016 @ 6:12am 
Originally posted by LjSpike:
And what audio files does it convert from? .wav ?

Yeah I believe that the only kind they accept. I've never tried to encode anything else.
Oddity Jun 25, 2016 @ 6:22am 
Originally posted by Ancient:
Originally posted by LjSpike:
And what audio files does it convert from? .wav ?

Yeah I believe that the only kind they accept. I've never tried to encode anything else.
Ahh ok. thanks. :steamhappy:
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Date Posted: Jun 23, 2016 @ 5:27am
Posts: 9