Space Engineers

Space Engineers

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fox Jun 19, 2016 @ 1:31pm
How to create a "galaxy"?
As the question in the title suggets: is there a way to create a galaxy with multiple planets, moons, loads of asteroids and all the rest? (from pirate outposts to abandoned ships).

I'd like to basically play god and create some sort of universe in order to have a whole galaxy to explore left and right with a friend, but I can't find any documentation on how to "edit the map". is there a way to edit all of this without having to move myself all around a sandbox world, putting planets down by myself? and if not, is there a way to teleport around instead of having to resort to warp drives?
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Shift-10 in creative mode allows you to spawn as many planets as your PC or Server can handle! As far as pirate outposts, you could copy all the different types of pirate bases into blueprints and than paste them on planets (they should spawn drones as long as you keep the beacon/station name the same as when you copied them).


Also, I recomend using spectator mode travel around your world faster. Make sure you have it enabled under your world settings and just press F8 to enter spectator mode (F6 to disable it) and use your mouse wheel to increase your movement speed. Then just spawn planet in using Shft-10 like I said previously (Blueprints as well for pirates)


P.S. If your ok with using mods, I highly recommend checking out some of the planets in the workshop. I managed to make a pretty sweet universe with them!
ShadedMJ Jun 19, 2016 @ 2:31pm 
Sorry OP, but you should get a better definition of "galaxy" within this context.

First, I have my doubts the game engine can adequately handle a 12 planet solar system.

Second, have fun manually placing a few billion planets and asteroids.

Third, assuming the actual ability to place all of this, there are a number of concerns. Where should the next closest solar system be placed, since the players won't be able to see it or predict its location? Player ships are going to need a LOT of jump drives because space is big and the probability of jumping in the correct direction is small.

Try setting up a solar system first, then a local star cluster, and go from there.
Originally posted by shadedmj:
Sorry OP, but you should get a better definition of "galaxy" within this context.

First, I have my doubts the game engine can adequately handle a 12 planet solar system.

Second, have fun manually placing a few billion planets and asteroids.

Third, assuming the actual ability to place all of this, there are a number of concerns. Where should the next closest solar system be placed, since the players won't be able to see it or predict its location? Player ships are going to need a LOT of jump drives because space is big and the probability of jumping in the correct direction is small.

Try setting up a solar system first, then a local star cluster, and go from there.


OK... I was able to make a 60 planet world (or galaxie). My pc had no issues handling it. Now a couple billion? Thats insanity. Regardless, its not difficult at all. You only experience issues if your pc can't handle being on planets.
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Date Posted: Jun 19, 2016 @ 1:31pm
Posts: 3