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回報翻譯問題
"This sucks!"
Which will happen after the Atari 2600 port.
I'm still waiting for the day, when great games like SE start to appear on Linux and i can finally uninstall windows from my PC for good...
Source: http://blog.marekrosa.org/2014/08/space-engineers-for-xbox-one_13.html
The next what I am about to say is not from Marek's mouth and is just my educated guess, but I have a feeling companies get better deals (decreased devkit prices for example) if they make the game an exclusive to that platform. If this is the case then Xbox would indeed be the most logical choice.
they already got a contract with Microsoft so you gotta wait a year till it COULD (not will) come out for the play station
with the workshop on xbox one steam and microsoft would have to get along. Keen doesn't have much voice in this area because on pc they are using STEAM's workshop not microsoft's or their own.
"If we won't find a way how to do modding on Xbox One, why would we remove this feature from the PC version? And the same applies to programmable modules and tons of other things."
http://blog.marekrosa.org/2014/08/space-engineers-for-xbox-one_13.html
You really can't use this quote and say that PC version can have (future) features that are not in the console version. Note the word "remove". Now what Marek said is that they will not remove features that are already in the PC version. This means that PC version will have modding support. Programming is not in the game yet, so technically if we don't get it, it never got removed because it wasn't there in the first place.
It's all about semantics and choice of words.
Especially since crowd funding projects shouldn't take money from big publishers (see what had happened to Oculus Rift). They lose their independence and therefore their soul.