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edit: wait, I mean, each solar panel max output is 120 kw, 4 solar panels well yea, about 480 kW but you rarely get all the Sun power at 100%
1) They sometimes bug out the energy priorities (this is likely what you're experiencing)
2) On smart mode, they have both input and output at the same time (why?)
3) Batteries try to charge each other even when it doesn't make sense to do that
Ususally I try to avoid using smart mode, as it bugs out everything, forcing them to either recharge or discharge make them work as intended.
Running a base out of solar power is very hard, you'd need 5 panels at optimal sunlight angle at all times just to run a single refinery (which is hardly enough, unless you like playing waiting simulator 2016)
You're better off mining uranium, since a single 15 min mining trip will net you enough power to run 5+ refineries for real life days.
I use solar panels only as backup power to reduce uranium usage and guarantee that the medbay will never run out of power, I also keep a battery or two fully charged only as backup in case something goes wrong, I don't use them as everyday powersource for obvious reasons.
By the sounds of it you need to build at least 4x to 5x the solar panels you have now, as well as a ton of batteries to store up the power when the sun's out.
A trick I use is to set up some timer blocks to cycle charge batteries at 1 hour intervals, so for example 8 batteries and 4 timer blocks, 2 batteries charge for an hour, then the next 2 , etc... seems to work more efficiently than the batteries "semi-auto" mode.
Once you get a reactor with enough uranium however, solar power pretty much steps in to the back in regard to usefulness; it is still good to have a couple of panels and a battery for emergencies however, so you're never left dry.
If you have a good source of uranium, there isn't much need for solar panels other than to make your base look eco-friendly :) There are uses and needs for them...it all depends on the situation.
last i checked if you have just panels + batteries you can leave them on auto and they work. unless they changed it again..
yes and in my case the batteries are enough to keep the station powered, so the solar panels wont output anything even though they could work at nearly full capacity.
thats just wasted energy.
i have mined and refined about 50kg of uranium. but after having a small reactor running at about 1mw output for a few minutes about 1kg was already used up. with this speed i would have to mine uranium exclusively. because getting these 50kg took me easily over an hour.
seemed a bit weird that it used so much but idk.
The original idea was to have the battery carge/recharge automatically by charging when the battery itself is not needed... There is a lot of bug potential in what I just said. Even with a battery-cycling mech., As you said, they are bugged.
We are in the middle of either alpha, or beta phase (hard to tell when they are going back-and-forth so much). The good news is that this is the best possible excuse for them to go and fix the bugs, add new mech.s to make things work better, and rebalance stuff. The bad news is that we do not know if that is on their agenda. But, the other good news is that we can more easily convence them, through our feedback, to go back and make things better. Also, there is a mountain of good/bad news remaining.
Either your grid has surplus power, or it doesn't, it can't be both at the same time, so a battery on smart mode should have either input or output and never both at the same time.
Don't even bother to have more than 1 battery on smart, they start charging each other for no apparent reason and wasting a lot of energy in the proccess (a battery has only 80% efficiency when charged by anything other than solar power).
Basically, as it stands, batteries are pretty much only useful for:
1) backup power source (in case the reactor gets damaged or run out of fuel)
2) early game use before finding uranium,
3) or as a buffer for solar power only low energy stations (no more than a single battery in this case).
And as I said, 15 min mining uranium = weeks of power for 5+ refineries, so trying to go "eco-friendly" or "solar only" is pretty much a huge waste of time and whoever says otherwise clearly hasn't played survival long enough to realise this.
In fact, I have an entire ship DEDICATED for using soalr panels and batteries. I have two reactors almost always turned off.
It is enourmosly efficent to use soalr panels in 'idle' mode, where your station is doing practically nothing, grvity minimized or off, a few refineries or assemblers on.
Solar panels are worthwhile if you ask me- Especially useful for low-energy cost stations and idling stations.
It lies all in opinion, the amount, the amount used, and desgein