Space Engineers

Space Engineers

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Atlana Oct 2, 2016 @ 9:12am
I need help to read my crash-log
Hi guys,
I got a bunch of mods (around 220 - mostly blueprints and PB-scripts)
and since last update this weeks patch-round, it loads up, I see briefly my stations surface (the moment when all the conveyor/power/oxy/whatever logic is being initialized, and
BOOM
CTD
with the obligatory "send crash log to Keen" (done so multiple times)

BUT

the log (from my point of view) reads that the game's core file CUBEBLOCKS.SBC is causing the crash. Which I doubt, since starting a NEW world from scratch works WITH ALL my Mods, and/or LOADING my existing world WITHOUT any mods (granted, a lot of non-vanilla machineries are missing, but it works)

So, can someone with expertise look over below's copy/pasted text and point the finger to what the cause may be?

thanks-a-thon a lot in advance!
==========================
2016-10-02 17:59:10.004 - Thread: 1 -> Exception occured: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.PrepareSinkSourceData(MyDefinitionId& typeId, MyTuple`2& sinkSourceData, List`1 sinkSourcePairs, List`1 stockpilingStorageList, List`1 otherStorageList)
at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.ComputeInitialDistributionData(MyDefinitionId& typeId, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, List`1 stockpilingStorageList, List`1 otherStorageList, Single& maxAvailableResource)
at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges)
at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation10()
at Sandbox.Game.Entities.Cube.MyCubeGridSystems.UpdatePower()
at Sandbox.Game.Entities.Cube.MyCubeGridSystems.UpdateBeforeSimulation10()
at Sandbox.Game.Entities.MyCubeGrid.UpdateBeforeSimulation10()
at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation()
at Sandbox.Game.World.MySector.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
2016-10-02 17:59:10.005 - Thread: 1 -> Hiding window
==========================
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Showing 1-10 of 10 comments
daemon47 Oct 2, 2016 @ 9:22am 
Originally posted by atlana:
thanks-a-thon a lot in advance!
==========================
2016-10-02 17:59:10.004 - Thread: 1 -> Exception occured: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.

I think this is the main problem. If you force load a minecraft world with hay, in a version before hay existed it should crash. (I said I THINK)

Just validate the game files
Atlana Oct 2, 2016 @ 9:34am 
Originally posted by Portlin Pigs:

I think this is the main problem. If you force load a minecraft world with hay, in a version before hay existed it should crash. (I said I THINK)

Just validate the game files
Done that - first thing to wipe my MODS subdirectory and verifying my game files. everything green there (after re-downloading all my Mods from scratch off Steam)

any more suggestions?

I feeling is (reading all this) that 'some database' ("tuple") is screwing up, in relation to 'material flow management' (???)
Atlana Oct 2, 2016 @ 3:29pm 
bump
Atlana Oct 2, 2016 @ 10:38pm 
awww...nobody else has an indea, or who can decipher the error-log ? :-\
Thalyn Oct 2, 2016 @ 11:26pm 
Rather obviously it's mod related. That it works on a fresh world, and that you seem to feel it's related to CubeBlocks.sbc (which contains block details, and will exist in every mod that adds new blocks) suggests it's something that only takes effect when a particular block exists in the game world.

Unfortunately, mod diagnostics are a crapshoot unless the author is already aware of it. You'll either have to go through each block one by one to see if you can find the one (or more) which are crashing it (and you may need to save/reload after each block), or you can disable all your mods and either enable them one by one or use a binary check (enable half, see if it crashes, if yes than disable half of those and see, else enable half the remaining and so forth).

When you find the mod or mods that are causing problems, you'll have to decide whether you're going to live without it/them, attempt to fix it/them yourself or report it to the author/s for diagnostics.

On the plus side, it won't be related to a blueprint or PB script.
Atlana Oct 2, 2016 @ 11:53pm 
I found the cause
http://steamcommunity.com/sharedfiles/filedetails/?id=321588701
is the mod that does the crashing since Keen's last update.
was a ♥♥♥♥♥ to pinpoint it out of 200+ mods ;-)
SimonUK Oct 9, 2016 @ 8:13am 
just seen this post and ive never had a problem with this mod, so i can only assume that you have a mod and this mod that dont like eachother
i think you may need to do a little more digging as i've never had a crash because of this mod
Atlana Oct 9, 2016 @ 11:47am 
Originally posted by ImprezaTurbo2K:
just seen this post and ive never had a problem with this mod, so i can only assume that you have a mod and this mod that dont like eachother
i think you may need to do a little more digging as i've never had a crash because of this mod
that much is certain, but with 200+ mods in my game....it's difficult to poin-point WHICH one is causing a conflict with above mentioned...... ;)
WaveHolder Apr 4, 2021 @ 5:09am 
Originally posted by Atlana:
I found the cause
http://steamcommunity.com/sharedfiles/filedetails/?id=321588701
is the mod that does the crashing since Keen's last update.
was a ♥♥♥♥♥ to pinpoint it out of 200+ mods ;-)


How did you figure it out?
My game refuses to start
I verified game files, restarted my PC, updated drivers, did a full reinstall, and nothing
in the Debug you will found the mod what will produce the problems.

change world to offline, with all your mods what u need, start in singleplay and when loaded with F11

all Mods give 1 msg, reason offline, look for different
Last edited by α¯\_(ツ)_/¯Ω; Apr 4, 2021 @ 5:38am
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Date Posted: Oct 2, 2016 @ 9:12am
Posts: 10