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I think this is the main problem. If you force load a minecraft world with hay, in a version before hay existed it should crash. (I said I THINK)
Just validate the game files
any more suggestions?
I feeling is (reading all this) that 'some database' ("tuple") is screwing up, in relation to 'material flow management' (???)
Unfortunately, mod diagnostics are a crapshoot unless the author is already aware of it. You'll either have to go through each block one by one to see if you can find the one (or more) which are crashing it (and you may need to save/reload after each block), or you can disable all your mods and either enable them one by one or use a binary check (enable half, see if it crashes, if yes than disable half of those and see, else enable half the remaining and so forth).
When you find the mod or mods that are causing problems, you'll have to decide whether you're going to live without it/them, attempt to fix it/them yourself or report it to the author/s for diagnostics.
On the plus side, it won't be related to a blueprint or PB script.
http://steamcommunity.com/sharedfiles/filedetails/?id=321588701
is the mod that does the crashing since Keen's last update.
was a ♥♥♥♥♥ to pinpoint it out of 200+ mods ;-)
i think you may need to do a little more digging as i've never had a crash because of this mod
How did you figure it out?
My game refuses to start
I verified game files, restarted my PC, updated drivers, did a full reinstall, and nothing
change world to offline, with all your mods what u need, start in singleplay and when loaded with F11
all Mods give 1 msg, reason offline, look for different