Space Engineers

Space Engineers

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Havocis Sep 24, 2016 @ 2:06pm
Is multiplayer fixed yet?
I REALLY want to play Space Engineers but a few months ago I joined a server and it was unplayable with rubber banding issues that would kill you 90% of the time you moved.

Has this been fixed yet, can I play the gane in multiplayer that use to be fine then one day stopped being fine...
Last edited by Havocis; Sep 24, 2016 @ 2:07pm
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Showing 1-6 of 6 comments
Legas Sep 24, 2016 @ 2:14pm 
Nope, it's not fixed yet.
Havocis Sep 24, 2016 @ 2:29pm 
Sad, well RIP this game.
BreezeRider Sep 24, 2016 @ 2:58pm 
Still too early. come back in 3 years.
Last edited by BreezeRider; Sep 24, 2016 @ 2:58pm
Hades Sep 24, 2016 @ 7:13pm 
They have fixed most of the catastrophic problems... like rubber banding into structures and dying, or landing gear/connectors dragging a ship into other ships and exploding.

We can *almost* play on our dedicated server... but not quite yet.

I'd tentatively hope by the end of year it will be viable again... and it will either work or there will be a better game out there to switch to.
Big Ron Sep 24, 2016 @ 9:30pm 
It seems fine to me, though I'm hosting my own sever so my friend can play it with me.
However I have very little knowledge about how the game holds up on public servers with several players.
Hades Sep 24, 2016 @ 10:05pm 
The major bug we are facing on our server is applying landing gear/connectors from a small ship to a large ship... messes up the large ship's mass. It seems each small ship adopts the large ship mass.. so connecting 4 small ships to a large ship makes the large ship 400% heavier.

Anyway, bug reported.. and almost playable other than latency making it a bit tough for remote players. And the "teleport" bug seems to be related to passing through gravity generator fields but workaround is to just fly back again.

So close to playing reliably...
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Showing 1-6 of 6 comments
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Date Posted: Sep 24, 2016 @ 2:06pm
Posts: 6