Space Engineers

Space Engineers

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Torres Sep 18, 2016 @ 9:12am
Finding last block to weld in survival.
So I went full survival and chose to build a medium sized orbital station, since I got the dual welders mod it went actually quite fast and well but it seems the station is so optimized that even just one unbuilt block is effing my whole conveyor system (I suspect a conveyor that is marked but I can't see).

Is there a way for the game to mark even clearer where the buildables are? I just built the whole outer ring and it must be somewhere inside where I can't reach with the welding ship.

Tips? advice? thanks in advance!.
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Showing 1-8 of 8 comments
dominicawb Sep 18, 2016 @ 9:14am 
If its placed but unfinished, try using the nanite construction mod, it has a great range, though you might have a bit of a challenge building it in survival.
Torres Sep 18, 2016 @ 9:19am 
I can't see it because it is inside the intrincate structure, I know it must be a conveyor or a sorter because when I check on the control station the rest of the blocks are functional (not in red hence already fully built).

I might try this but is gonna be expensive... and I fear bigger than the station itself lol.

I was hoping something like when you click the "show centre of mass" and a thin line shows but... thats a lot to ask. Thanks for the help!.
Professor Nipples Sep 18, 2016 @ 9:38am 
If you blueprint it now with the then you should be able to view the projection and be able to fly around the areas you suepect to contain the unfinished block. Won't fix it but if you can narrow it down it makes manual repair (no mod..even though the nanite mod is wicked) easier.
2000 Sep 18, 2016 @ 10:05am 
One (cheating) option is using SEToolbox. It will show all blocks and their percentage of completion. Then you can bring the incomplete block to 100% completion. Requires saving your game and opening in SEToolbox. https://github.com/midspace/SEToolbox
Daywalker Sep 18, 2016 @ 11:55am 
dmg on HUD script show you all unfinished blocks on your hud.
Originally posted by Torres:
So I went full survival and chose to build a medium sized orbital station, since I got the dual welders mod it went actually quite fast and well but it seems the station is so optimized that even just one unbuilt block is effing my whole conveyor system (I suspect a conveyor that is marked but I can't see).

Is there a way for the game to mark even clearer where the buildables are? I just built the whole outer ring and it must be somewhere inside where I can't reach with the welding ship.

Tips? advice? thanks in advance!.

if you have an finished antenna on the strcuture you can let the block show up on hut if you activate it i nthe control panel of the structure so you can fidn it easier. unfinished blocks are a eypickign red in the controltab
Torres Sep 18, 2016 @ 6:47pm 
Thanks for your help guys, for some reason even after using the scripts (as I used many others) I was unable to pinpoint where the last key conveyor was.

The nanite approach was incredibly expensive for survival since I have to go back to planet and forth to retrieve materials in a small vessel (small enough to be able to maneuver in the structure and weld).

So I spent good 40 minutes carefully going around every little nook and place with both my mod dual welders activated and finally got it working, survival approach on solo, longest approach.

Time spent 6 hours easy... but I have my first VC mining orbital station!! MWHAHAHAHA!

Thanks for you helps guys. (nanite mod is so OP mang).
just dont forget to give the station also some engines and gyro that you cant kick he to far out of position or let here rol llike hell, i you have a connection with a voxel objekt like an asteroid it is not needed
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Date Posted: Sep 18, 2016 @ 9:12am
Posts: 8