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报告翻译问题
Since it does not - it wont work.
This means voxels can not move and cannot even rotate. They cant translate in any way.
There is no reason for this. It does NOT cause extra cpu load. Its actually very simple to have large voxel bodies that are movable. Kerbal Space Program does it right now. SPORE could do it 15 years ago.
Cool, but what vector paths would they follow? Straight, curved (what radius, about which point).
Would forces act on them? How would they react to collisions with other voxels? What would happen to the guy in multiplayer who was caught between the impact of the two?
How much more math would be needed to predict orbital pathways, course correction modelling?
What would the delta-v be like in free space to meet up with a planetary body?
How nice are the implications to the newer players from a difficulty curve point pf view?
The getting them to move would probbably be the easy part. Its the getting everything else to work with them that may be hard.
Im thinking just having a ship in atmo on a spinning planet that moves through space.... That on its own needs every grid on the surface to move as fast as the planet is. Hovering ships would technically be moving through space at possibly way above the speed cap trying to track the planet.
What about rockets. They need then to have these crazy vectors when fired, because working as they do now you would fire it, and the planet would slam into them as they went along there perfectly flat trajectory.
Basically everything within atmo or on the surface becomes a fast moving object that has to maintain its positiom reletive to the planet itself :)
you could have it so they have no movement they stay in the same place no rotation because the sun already rotates, but have it so asteriods could be moved as a grid so they could be dropped onto a base or hovering at the edge of gravity as a anchor for a space station
like theoretically place a invisible undestructible block in the planets center - apply relative dampening when moving objects enters atmosphere.
Be patient, but keep dreaming!
On a side note, some far-away galactic activity would be nice to see every now and again.
edit; only reason for not liking idea is simply just how I map asteroids relative to other objects, got a single one halfway between mars and earth in my primary easy start world I stop at as a recording point (where I keep my uplifted monolith, stereolith); trying to get sampkes of spiders and wolves there but no success atm).
I was in a previously undiscovered dark crevasse yesterday while searching for the extremely illusive Uranium... and while I was in that crevasse, I was thinking the whole time, "man, some large worm looking beast would be extremely scary right about now". The crevasse was dark and scary!
@Jel what is SE supposed to do in your words? I mean you can state an opinion on SE being a game and all, but why; seems kinda pointless to just make a statement without any remarks...