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Other than that you may try this:
http://forum.keenswh.com/threads/darky-shader-mod-make-darkness-great-again.7385983/
It should be pitch black in there. But there is light out of nowhere.
Even on any Voxel Object (e.g. Earth) deep underground / within you can see perfectly well.
In creative? ok. In Survival? Only the first... let's say 20m into the cave.
Maybye Keen might implement after their fancy realistic Sounds Update
(good work, but i rather like the arcade setting, or it is too quiet)
a "Realisic Lightning" Switch for worlds. Especially for Survival Worlds.
I don't realy want to edit files after a update, witch replaces the *.sbc files.
e.g.: Ambient light in dark worlds (do you see the tree?)
http://steamcommunity.com/sharedfiles/filedetails/?id=573300983
I like ambient lighting. But it kills my fps, an option to turn it on and off would be nice.
The mod should be the dayglow everything ♥♥♥♥♥♥♥♥ for people who don't want to bother with lights.
http://steamcommunity.com/app/244850/discussions/0/364041517007919555/
***
Mods are good, but they cant fix everthing...
Ex:
***
This one is good for space...
http://steamcommunity.com/sharedfiles/filedetails/?id=761228249
***
This one is good for planets...
http://steamcommunity.com/sharedfiles/filedetails/?id=754511420
Well, then I suggest you to use flashlight, lamps and projectors...
darkness should be the default and brigthness a mod or game setting, indeed.
but guess what, the people that wants realism are the less. Casual players want the night as bright as the day, this is how they ruined Minecraft total dark scary creepy pitch black night.
Anyways... installing a darkness mod is very easy
you don't understand, is not about not seeing s*t. is about using the lights,spotlights, a reason for them to exist. And the immersion is way more deep when lights are actually usefull for something and not jsut decoration
For draining the batteries i guess? I mean, if i have to place a few of them for every direction to be able to see enough in caves, it does need a lot of space and drains power.
I mean, back then when they indroduced DX11 there where a time when it was pitch black in asteroids also. And i found this very annoying even if it may be realistic.
If you like to spam lights all over your ship and on your base to enlighten the night, im fine with it. It is moddable, and i would even understand a suggestion to the devs to change the default settings. But to ask for removal of the ambient lightning is a bit arrogant imho.
I don't know what nuclear lamps you are using, but my ship with many lamps used only 2% of energy. You just kidding here -)
+1 and agree with OP
Lighting needs to be either dark by default and let modders brighten it up, or have the 2 settings like sound ralistic and arcade. On the bright side (hehe get it :D *hangs head in shame*) if you go into a camera view at night you still need lights.