Space Engineers

Space Engineers

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How to use mods without any web connexion?
Good evening, everybody, 😌

I use SE since a few days only, and have collected some mods from Steam workshop. At this point, everything works fine. Important detail : I use my smartphone to go on web (no web box or modem available for the moment).
When I'd like to launch SE without any available web connexion, I don't see selected mods from workshop anywhere. They're properly installed on my HD (I've verified in the Steam repertory) and they don't appear in the mods section of the game without an active connexion (if Steam IS online or offline, it make no différence at all).
I've tried to copy and past all the mods from Steam to the mod repertory of SE; result: nothing appear too with this option.
So, my question is the following:
How Can I proceed to see and use properly all these mods WITHOUT any available web connexion?
By advance, thank you for the help...

Best regards ☺️
Last edited by madmax13031978; Jun 3, 2022 @ 6:54pm
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Dantheotherone Jun 3, 2022 @ 8:06pm 
I don't know if this will work for you but it's worth a try.
Where I'm at, the internet provider went down for a month or so.

I used my smartphone to connect to the web and started SE, once I was in the world, I disconnected and had all my mods to use while being offline.
I think it works by getting the mods from Steam otherwise you can't use mods offline.

There is a way around using mods offline by getting into your SE files and doing computer stuff that is above my comprehension.
Maybe someone who knows how to do it will come on here and explain the procedure.
Dan2D3D  [developer] Jun 3, 2022 @ 9:05pm 
Hi, it should work if you copy/paste the Mods from Steam Workshop folder into the appdata SE Mods folder, but all those Offline Mods will never be updated so the ones in the SE appdata Mods folder.

The Workshop Items/Bp/worlds/Mods... Copy from here :
C:\Program Files (x86)\Steam\SteamApps\workshop\content\244850

Paste the Mods here :
C:\Users\ YOUR USER NAME \AppData\Roaming\SpaceEngineers\Mods
Last edited by Dan2D3D; Jun 3, 2022 @ 9:07pm
Dan2D3D  [developer] Jun 3, 2022 @ 9:24pm 
I will add :

Try those steps :

1 - Copy/paste the Mods in the appdata one.
2 - Create a new world, while online, with all your Fav Mods.
3 - Load to test if all working good.
4 - Save and exit.

Now open the game without internet connection and create a new world, doing so will create the Offline Saves folder that will have a short number as folder name in the appdata SE Saves folder.

+

Transfer the Online save, the one with your tested Mods, into the Offline saves folder (short number).
= Now that Modded world will show in your Load games menu in Offline mode and you will be able to load that save without internet connection.


You will find 2 folders in the "Saves" folder " :

1 - Long number folder = Your Steam ID and used for Online saves.

2 - Short number folder = Used for Offline saves.
Last edited by Dan2D3D; Jul 1, 2022 @ 7:13am
madmax13031978 Jun 9, 2022 @ 1:40am 
Good morning everybody, 😌

Excuse me for the delay of m'y answer: I had a lot of work to do...
I'd like to thank you for jour Quick answers and your suggested tips.
I've tried to inject manually mods in repertories of thé game (in appdata and directly in the Steam folder) and it don't work.
I'll try soon to jam the system with a web connection and looking how I can manually write mods locations in savegame files; this may be the last option I Can see yet. I'll write you back when I will have tested this probable solution.
Thanks a lot for your ideas: it help a lot, Indeed 😉.

I wish you all a nice and agreable day.
See you soon ☺️👍
Last edited by madmax13031978; Jun 9, 2022 @ 1:42am
madmax13031978 Jun 9, 2022 @ 5:45pm 
Good evening everybody, ☺️
I'd like to thank you all a lot for your help. Excuse me by advance for the delay of my answers: work don't wait 😌.
As you suggested, I've tried to copy and past mods in the AppData Root (more accurately, in the mods repertory of SE inside it) and, surprisingly, it don't have worked: Game have not recognized them, for my Big surprise.

Then, I've tried another tactic : I've created a new virgin game to inject some mods. After having done this, I've opened with np++ savegame files from each side (the New one in connected mode and my actual test game, offline) . I've located portions of concerned codes (between <Mods> flags) and have copied/pasted all the concerned code lines from new savegame files to offline ones (files are named - by memory - "game" and "game configuration"), and tested it.
Nothing new appeared in the offline game. Apparently, this manual code modification don't work too. The algorythm modifications done by myself in savegame files probably been incomplete to be properly taken in consideration by SE, it's possible.
Next strategy: creating a fully new game in online mode with all mods, then, moving it to offline repertory (in AppData Root). The repertory is protected by a subsystem security (Root indicated as protected by a Blacklist when I try to copy and past any file inside), but I'm able to copy and paste the necessary files in native system instructions 😉👍
I cross my fingers it will work this time.

I'll write you soon, just after having done this.

One more Time, thank you for your help, and.... Your patience.

Take care of you 😋
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Date Posted: Jun 3, 2022 @ 6:44pm
Posts: 5