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The best is to do the needed Engineer testing, in a creative world, to know the new values after a game update.
The volume numbers listed are correct. Volume and area are not the only factors. Mass, power requirements, mounting points, integrity.....all can be taken into consideration.
It is the same concept with thrusters. 6-9 small thrusters can fit in the place of a large one and can sometimes generate more thrust, but it may be more beneficial to use a large thruster.
it is a cool challenge to do at making Hydro ships but it needs a Engineer to test/try different concepts till best solution found.
ME = I prefer to use Hydrogen thrusters as "Booster" only, for example : I will add a few upward Hydro thrusters that I turn ON only to exit the planet Gravity so those are OFF most of the time.
I tried designing a ship that would fly in 4G, which worked out great. It does need 20 downward thrusters.
I love how technical this community is.
In other words, a large tank is more efficient weight wise as you can store 15 ML of hydrogen in a large tank versus 2 or 3 ML in small tanks for the same weight.
If you have two conveyors back to back, a small hydrogen tank will fit there. If you can afford the extra mass, the extra fuel can be helpful.
Also, in a compact build, a 3x3x3 giant ball of hydrogen might not be so convenient to place. With the small tanks, you can equip just about anything with a set small hydrogen thrusters. This might be useful for atmospheric ships that want to do easy double-duty in 0g or have them for safety when flying over europa or other shallow moon with an atmosphere. Back-up hydrogen thrusters can also be run on minimal power compared to ions.
Trading efficiency for convenience can be worth it... the laptop for example.