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The other thing would be that the sides of those slope blocks are also not considered air tight.
It might be helpful to get the build info mod as it can inform you as to what blocks are airtight and what sides of said blocks are airtight.
Honestly can't see anything here that should present a problem with this design.
The only type of block here I can't vouch for is the 2x1 ramp.
If I recall, those used to have gaps in the corners. Not sure if that's still the case but I suggest testing it by replacing them with 2x1 armour ramps.
2 2x1 armor ramps set up in a similar fashion to Vairon's stairwell showing interior air tight:
https://steamcommunity.com/sharedfiles/filedetails/?id=1935210592
Interior View:
https://steamcommunity.com/sharedfiles/filedetails/?id=1935210605
Changing exterior block to half slope and interior is no longer pressurized:
https://steamcommunity.com/sharedfiles/filedetails/?id=1935210630
Use of a full block (in this case the tip of a 2x1 armor slope) creates an air tight room:
https://steamcommunity.com/sharedfiles/filedetails/?id=1935210642
Great testing there!
In this example you give though, what happens if you turn the half armour slope upside down, so its other merging face is against the edge of the window, as Vairon has it in his design?
Strange that the window "leaks" when the half-ramp is in the orientation you show.
Almost all my designs use it the other way up.
You sir were right! only the ones in the window needed to be replaced with the larger half blocks! here's the result of how it looks now:
https://steamcommunity.com/sharedfiles/filedetails/?id=1935245221
https://steamcommunity.com/sharedfiles/filedetails/?id=1935245240
The issue is not the window, but the half-slope's interaction with the 2x1 slope's side. The side's of the 2x1 slopes (both armor and ramps) are not air tight, and the same is for the half-slope I believe. The reason why it is not it's interaction with the window is due to the fact that the window is itself air-tight on the face that matters -- the one towards the interior.
That's interesting.
I can see how 2x1 ramps would not be airtight on the sides, as they have that "structral" looking framework stuff going on & gaps all over the place.
I almost never found a use for those ramps personally but good to know, so thanks for the testing & info.
Kind of surprised to hear the same is true of armour slopes though. I was under the impression all the armour shapes had been fixed for airtightness.
Might be worth someone posting on the feedback site in case Keen aren't aware.
Are these true / false flags a transparent "layer" of the 3D model do you suppose - like merge faces or are they separate definitions found in an xml file somewhere?
I'm thinking if it's a definition it'd be easy to fix with a quick mod.
Haven't done any block modding before, so unsure which file it'd be in... if that's how it works I mean.
I'll see if I can work it out. If it can be fixed with an xml mod then maybe some other blocks can be too.
If it turns out to be part of the 3D model then it'll be for someone else to do, as I know less than nothing about that side of things.