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+ I add thrusters, gyros and Reactors till it can grab that grid and transport without problems.
I now have 16 large ones on that tiny ship that is basically a cockpit, a couple batteries and armor block to attach the thrusters.
I tested this with a couple of small blocks, about 10 of them, and now the same happens except it fall the other way around, toward the tug ship because it's heavier.
It doesn't make sense to me that 16 large atmo thrusters + several small ones + 12 gyros can't stabilize this. If I as much as graze the thruster button (e.g.: W or Space bar), the ship goes flying away at incredible speed. So they can handle the weight but they don't.
Share some Steam screenshots so I can see how big is that grid next to your Tug ship.
https://steamcommunity.com/sharedfiles/filedetails/?id=1934977840
If yes = Rotor and piston are bad on atmos ships so that will not help at all and you should avoid on Tug ships.
Edit
You now know why rotor = bad on Atmos ships.
Here's another screenshot that still drop and roll backwards. It has the rotor but I tried the same without and the same happens, I just didn't make another screenshot.
https://steamcommunity.com/sharedfiles/filedetails/?id=1934984288
Have you tried with a bigger and large block ship to see if it is better?
edit
also > have you tried whitout the rotor?
https://steamcommunity.com/sharedfiles/filedetails/?id=567481214
Works well for me.
- then the entire thing has one center of mass and its always balanced thus gyros are not an issue. you only need enough thrust
If you do not merge and use two separate grids:
- then you MUST use a script if you want your hauler to auto stay level because the mass is not combined and the hauled grid will unbalance you. I also only see 3 gyros in the screen shot when you would need 6-8.
- You also need MORE thrust since the thrusters on the hauled object are no longer assisting.
- You also need to manually help your dampeners because they do not understand the concept of mass on the other side of rotors/pistons/connectors/landing gears. Subgrid/othergrid mass overloads dampeners
I've tried without the rotor and everything seems to work properly. But I do want/need the rotor... I know, I know... But rotors could be so useful if they weren't so bugy.
Thanks, I'll try that and report back.
Very good info. Thanks.
Yeah, I know what you mean. Sometimes a super idea pops into your head and you just want to do it just to be forsaken by Lord Clang...
**Edit: changed the word "hit" for "forsaken".... Much more adequate.
and I fixed/remade so much times, again recently on my Blast doors on 4 pistons cause it was not working anynore, I had to find a new concept and "luckily" I was able to fix but I had to redo new and use the new "Share" option.
There is always something going with those!
This is that Mass mis-calculation. Dampeners only calculate the mass of the primary grid and cargo. Anything on rotor heads, pistons, or held via landing gears isnt taken into account when the game tries to maintain position so you end up dropping. Even if you added 10x more thrusters they still wouldnt even TRY to not move because they ignore those extra mass sources