Space Engineers

Space Engineers

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Jack Schitt Dec 12, 2019 @ 5:04am
Autopilot wheeled vehicles: Bug?
I can't figure out why I can't get autopilot to work on a tracked carriage I set up on a mining rig. No matter what I do the control button in the remote block won't light up so I can press it and control the carriage vehicle remotely. Are vehicles with wheels just not able to be controlled remotely? I never tried it before on a wheeled rover that's on a track.

I was intending to set it up with timer blocks so it was automatic but I'm stuck here and can't figure it out. On test block builds I set up it works. I can connect and go in to control on the test blocks from the suit just fine, but I can't connect to the machine at all, it's not in the Remote Access list unless I directly go to remote access from the machine and then when I click on the carriage options in the K menu it says 'disconnected from terminal' or that I'm not connected to a terminal.

Having a brain fart here...
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Showing 1-15 of 27 comments
Burstar Dec 12, 2019 @ 5:16am 
You should be able to RC a rover just fine. Autopilot a rover on the other hand... nerp.

Things to check:
- broadcasting enabled on both you/controlling ship, and the rover? (generally, is there a working antenna connection in the case of lasers)
- in range?
- ownership/sharing correct on the rover RC and antennas?
- sufficient power for the rover?
- is the RC already autopilot On? (will refuse connection if it is)

If all that fails try cutting and pasting the rover with admin tools. RC (specifically autopilot) is still buggy so that might help when all else fails.

Dan2D3D  [developer] Dec 12, 2019 @ 5:25am 
Hi, we can remote control it no problem when well done = :selike:

+

The autopilot is not working at 100% on cars, it "works" but it can't go up hills so must stay on flat terrain and must add thrusters + Gyroscopes on the car for the autopilot to work better.
Last edited by Dan2D3D; Dec 12, 2019 @ 5:26am
Jack Schitt Dec 12, 2019 @ 7:01am 
I'm trying to use autopilot on a carriage / car on a mining rig. I'm trying to use autopilot to make the car traverse from one end of the rails to the other. For some reason I can't connect to the remote from my suit. I can connect directly from anywhere on the rig I can access the terminal but once I hit 'control' in the Remote Access (K or shift+k) menu I'm disconnected or "not connected to a terminal.

I have a laser antenna on the car, broadcast is all the way up. I have a cockpit and camera (which aren't needed but I put them on to evaluate the connection issue).

I'm redisigning the rails and car anyway. I hope after that is done whatever is wrong is corrected. I'll share screenshots if I still can't get it working.

Does it absolutely need thrusters and gyroscopes? I did add some to try that but it still did the same thing.
Dan2D3D  [developer] Dec 12, 2019 @ 7:08am 
I don't use the "Laser antenna", I add one Large antenna on the station, maybe the "Rail" for you and one antenna + remote on the car to control from my suit.

Edit

> Better be in a control station seat (on your station + large antenna) the remote control the car.

_________


"Does it absolutely need thrusters and gyroscopes?"

yes for the "autopilot" to work.

Last edited by Dan2D3D; Dec 12, 2019 @ 7:14am
Jack Schitt Dec 12, 2019 @ 11:02am 
Originally posted by Dan2D3D:
I don't use the "Laser antenna", I add one Large antenna on the station, maybe the "Rail" for you and one antenna + remote on the car to control from my suit.

Edit

> Better be in a control station seat (on your station + large antenna) the remote control the car.

_________


"Does it absolutely need thrusters and gyroscopes?"

yes for the "autopilot" to work.

I'll try all that. Thanks, Dan!

I was only putting one antenna (I tried both radio and laser) on the rail car. Maybe that's the ticket; putting an antenna on both the rail grid and the car grid. They are, obviously, separate grids. I'll also put some gyro's and thrusters on it again, although I've tried that before.

I also put a camera and a cockpit on the railcar since the remote block has an option in the terminal for that. I tried filling in any gaps the remote block might need. The only thing I didn't do that you suggest is an antenna on the rail grid, too, not just the car.
I kind of understood why I was getting disconnected once the car moved...it was moving the control access point I was connected to away, disconnecting me from it. Maybe putting an atenna on the rail grid will solve that!
Dan2D3D  [developer] Dec 12, 2019 @ 11:29am 
First, our suit antenna range is very short and why it is better to upin a crontrol station seat to use its large antanna and control all ships inside that wide range.
Burstar Dec 12, 2019 @ 11:42am 
Originally posted by Dan2D3D:
Hi, we can remote control it no problem when well done = :selike:

+

The autopilot is not working at 100% on cars, it "works" but it can't go up hills so must stay on flat terrain and must add thrusters + Gyroscopes on the car for the autopilot to work better.

In another post you say that wheels and thrusters don't mix, and here you're saying AP works if you use both...

What Dan is recommending is you make a flying ship with wheels and those of us who's job isn't to wipe the 'egg' off Keen's face know this is not a good idea. Good luck with that.
Dan2D3D  [developer] Dec 12, 2019 @ 11:49am 
@Burstar

Not really, just looking at the Workshop I can see that some are way better than me and are able to create very cool shtuff, it just needs more testing different concepts :selike:
Burstar Dec 12, 2019 @ 11:57am 
Just because it's been published doesn't mean it works.
Jack Schitt Dec 12, 2019 @ 1:43pm 
Originally posted by Burstar:
Just because it's been published doesn't mean it works.
LOL!!

I'm determined to make this work. Wheels on rails. WIthout mods.
Dan2D3D  [developer] Dec 12, 2019 @ 1:55pm 
@Jack Schitt : "Wheels on rails"

There was very cool and good one that Dev xocliw Streamed live with this week:

https://steamcommunity.com/sharedfiles/filedetails/?id=1924340529&searchtext=bullet+train

= the fastest in the world today :)
Jack Schitt Dec 12, 2019 @ 3:32pm 
Well. After getting the railcar working I figured out the hard way that it's not possible to automate wheels (motion: WSAD) with a timer block which was my overall plan to automate the railcar traversing between connectors on either end of the rails. I think it might be possible using a remote block but I can't get that working right either so, at least for now, I give up.

My first fail in SE. Only due to thinking of a creation that seems impossible to do in the game.
Jack Schitt Dec 12, 2019 @ 4:06pm 
I don't give up. Immediately after posting ^that^ I went back to it and...something's not right.
I removed the remote control block so there is not any remote control blocks anywhere in the entire game and when I get in to the cockpit....
"Autopilot Enabled"

What the...?!?!?!
Ryukki Dec 12, 2019 @ 8:24pm 
Would be nice if auto pilot actually controlled wheels without any input from timer blocks or the player like how thrusters work. Would be lots of fun having GPS trail for your autonomous rovers to follow. I made a suggestion for it to be in the game.

https://support.keenswh.com/spaceengineers/general/topic/remote-control-auto-pilot-wheel-steering
Jack Schitt Dec 13, 2019 @ 6:04am 
Originally posted by Ryukki:
Would be nice if auto pilot actually controlled wheels without any input from timer blocks or the player like how thrusters work. Would be lots of fun having GPS trail for your autonomous rovers to follow. I made a suggestion for it to be in the game.

https://support.keenswh.com/spaceengineers/general/topic/remote-control-auto-pilot-wheel-steering
I agree. I thought I saw some youtubes of it being done but I could be wrong. They weren't very detailed videos, just showed a rover driving around, no real proof it was by autopilot. And for something like I'm trying to build it would be nice to have it on wheels since you can control speed with wheels and can't control speed with thrusters very well.
I found out the hard way wheels can't be controlled with timer blocks either. You can edit wheel settings with timer blocks but there doesn't seem to be a way to make them start or stop driving in either direction with a timer block. That seems to require a script, I'm guessing.

I'm not capable of writing scripts and I don't want to use workshop subscriptions. So although I haven't totally given up on the idea for this machine yet it doesn't seem possible to create it. This is the first time I've ever run in to this where my idea for a machine just plain might be impossible to build the way I'd like to.
Last edited by Jack Schitt; Dec 13, 2019 @ 6:08am
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Date Posted: Dec 12, 2019 @ 5:04am
Posts: 27