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Things to check:
- broadcasting enabled on both you/controlling ship, and the rover? (generally, is there a working antenna connection in the case of lasers)
- in range?
- ownership/sharing correct on the rover RC and antennas?
- sufficient power for the rover?
- is the RC already autopilot On? (will refuse connection if it is)
If all that fails try cutting and pasting the rover with admin tools. RC (specifically autopilot) is still buggy so that might help when all else fails.
+
The autopilot is not working at 100% on cars, it "works" but it can't go up hills so must stay on flat terrain and must add thrusters + Gyroscopes on the car for the autopilot to work better.
I have a laser antenna on the car, broadcast is all the way up. I have a cockpit and camera (which aren't needed but I put them on to evaluate the connection issue).
I'm redisigning the rails and car anyway. I hope after that is done whatever is wrong is corrected. I'll share screenshots if I still can't get it working.
Does it absolutely need thrusters and gyroscopes? I did add some to try that but it still did the same thing.
Edit
> Better be in a control station seat (on your station + large antenna) the remote control the car.
_________
"Does it absolutely need thrusters and gyroscopes?"
yes for the "autopilot" to work.
I'll try all that. Thanks, Dan!
I was only putting one antenna (I tried both radio and laser) on the rail car. Maybe that's the ticket; putting an antenna on both the rail grid and the car grid. They are, obviously, separate grids. I'll also put some gyro's and thrusters on it again, although I've tried that before.
I also put a camera and a cockpit on the railcar since the remote block has an option in the terminal for that. I tried filling in any gaps the remote block might need. The only thing I didn't do that you suggest is an antenna on the rail grid, too, not just the car.
I kind of understood why I was getting disconnected once the car moved...it was moving the control access point I was connected to away, disconnecting me from it. Maybe putting an atenna on the rail grid will solve that!
In another post you say that wheels and thrusters don't mix, and here you're saying AP works if you use both...
What Dan is recommending is you make a flying ship with wheels and those of us who's job isn't to wipe the 'egg' off Keen's face know this is not a good idea. Good luck with that.
Not really, just looking at the Workshop I can see that some are way better than me and are able to create very cool shtuff, it just needs more testing different concepts
I'm determined to make this work. Wheels on rails. WIthout mods.
There was very cool and good one that Dev xocliw Streamed live with this week:
https://steamcommunity.com/sharedfiles/filedetails/?id=1924340529&searchtext=bullet+train
= the fastest in the world today :)
My first fail in SE. Only due to thinking of a creation that seems impossible to do in the game.
I removed the remote control block so there is not any remote control blocks anywhere in the entire game and when I get in to the cockpit....
"Autopilot Enabled"
What the...?!?!?!
https://support.keenswh.com/spaceengineers/general/topic/remote-control-auto-pilot-wheel-steering
I found out the hard way wheels can't be controlled with timer blocks either. You can edit wheel settings with timer blocks but there doesn't seem to be a way to make them start or stop driving in either direction with a timer block. That seems to require a script, I'm guessing.
I'm not capable of writing scripts and I don't want to use workshop subscriptions. So although I haven't totally given up on the idea for this machine yet it doesn't seem possible to create it. This is the first time I've ever run in to this where my idea for a machine just plain might be impossible to build the way I'd like to.