Space Engineers

Space Engineers

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Jack May 8, 2022 @ 2:14am
Slow turning speed on enormous ship
Been building on this big boy for many years and have tried solving the issue with turning speeds. Must have several hundreds of gyroscopes at this point but it is still barely turning. Could someone with experience have a look?
Thank you in advance!

https://steamcommunity.com/sharedfiles/filedetails/?id=2805375519
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Showing 1-15 of 17 comments
frag2k4 May 8, 2022 @ 2:42am 
2 issues are the problem as I see it, its too big and heavy for one, reign back on the heavy armour and replace it with light armour and turning should be better, and more power, even moving forward puts the ship in the red and that can turn off powered blocks so gyros are likely not all functioning in order to get the thrusters working.
Rox May 8, 2022 @ 2:48am 
You must build additional pylons gyros. Also batteries or reactors.
Jack May 8, 2022 @ 3:03am 
The most fair tests I have done so far is to keep the ship standing totally still and then try to turn it. It takes more than a minute to do a 90 degree barrel roll.
Do you really think that more power would solve that issue and increase turning speeds when standing still?
More reactors are under constructions as we speak (increasing by 33%). Will return with more information shortly.
Rox May 8, 2022 @ 3:06am 
Also bear in mind that because of the way the game works, turning a stationary ship is kinda funky and way more difficult that turning while it is in motion, so your testing method is flawed anyway.
Last edited by Rox; May 8, 2022 @ 3:23am
Jack May 8, 2022 @ 4:21am 
The power issue is now resolved but still no improvement to turning speed. Reducing weight is my last resort but before that I will increase the number of gyros once again, at least 50 more or so
herrschaftg35 May 8, 2022 @ 5:05am 
The gyroscopes in the game are pathetically inadequate with large grids. You will need to use modded gyroscopes.
Rox May 8, 2022 @ 5:18am 
Replacing all the gyros with 100x power ones enabled the thing to turn fine, at which point many of the dozens of subgrids pretty much exploded, because normal Keen things and the limitaions of the game engine. I'm afraid your creation is not in any way a practical ship for this game, it's just a novelty creation, as so many things that people build in SE are :)
Jack May 8, 2022 @ 5:34am 
So the 100x gyros = modded?
Oh, well thjank you for the info and testing, I really appreciate it. I have already spent too much time to give up on this baby and will continue. Hopefully I can upload the final version, with adequate turning capabilities, at some point.
Thank you :)
Rox May 8, 2022 @ 5:45am 
Originally posted by Jack:
So the 100x gyros = modded?

I didn't have time to look at the dozens of modded gyros on the workshop and find one that was functional and sane, I just edited local game file to do it... I've not looked at the inside of the ship, though I noticed (using SE toolbox) there;s a lot of incomplete and damaged parts as it is already. Have fun with your creations, that's what the game is all about :)
Jack May 8, 2022 @ 5:52am 
I see, I might work better if I would just increase their power by 3-4 instead of 100. How do I edit the game file in that way?
Rox May 8, 2022 @ 6:16am 
Originally posted by Jack:
How do I edit the game file in that way?

You need to use caution doing such things, of course (though the 'verify integrity of game files' in the Steam library > game > properties > local files will revert all changes) but the gyros are defined in the XML file CubeBlocks_Control.sbc located in:

<install path>\Steam\steamapps\common\SpaceEngineers\Content\Data\CubeBlocks

and within that look for Gyroscope, and within that subsection the performance is set by the value of the <ForceMagnitude> item.
Jack May 8, 2022 @ 6:47am 
I thank you sir for your most valuable input!
Dan2D3D  [developer] May 8, 2022 @ 8:30am 
Hi, I use those Mods when I build absurdly huge Motherships to lower the number of the needed blocks like Power, Gyros and Thrusters :

https://steamcommunity.com/sharedfiles/filedetails/?id=302496574
https://steamcommunity.com/sharedfiles/filedetails/?id=771904015
https://steamcommunity.com/sharedfiles/filedetails/?id=297357201

__

Keep in mind the best Perfo for a Mothership is no more than 100 blocks long,
-> we may not be able to complete the ship when over 100 blocks long because of the "Physical Shapes" limit we see in the "Info" Tab of the Mothership Terminal.

We reach that game limit faster when building over 100 blocks long, so I strongly recommend to stay under 100 blocks long if you want to be able to complete before reaching the game limit.

We lose the creation when going over the PS Limit so keep an eye on this one.

EDIT -> PS over MAX = The ship becomes a "Ghost" and nothing can be done to recover.
Last edited by Dan2D3D; May 8, 2022 @ 9:40am
Finn May 8, 2022 @ 9:49am 
physics dude.. physics..
Dan2D3D  [developer] May 8, 2022 @ 11:23am 
Testing done on your Blueprint :

The ship is too heavy for this game where you will have to use Modded Gyros, Thruster and Reactors to delete all the Vanilla blocks that adds to the mass.

The Warp thruster is a "All in one" and very very powerful so you will need just a few.

-> It's already too heavy at 100 blocks long made with heavy armor and I can see it's not completed cause seems that you will make it longer than 100 :
https://steamcommunity.com/sharedfiles/filedetails/?id=2805609191

___

No Mods :

You will have to lower its total mass by deleting the following :

1 - Change heavy armor for Light armor.

2 - Delete the mergeable wings / huge walls on pistons/rotors on the sides that adds too much mass for nothing.

3 - Delete a lot of turrets because it only needs 6 to destroy a Pirate station.

+
Advice
-> Do not build all subgrids before completing the skin with the needed to fly.

I recommend to start by creating the skin of the Mothership, no more than 100 blocks long with its needed Thrusters, Gyros and Reactors so it can fly first before adding more to it.
-> Better make it fly first.
+
Add one subgrid at a time after the Mothership can fly properly.


_________

Again, keep in mind the best Perfo for a Mothership is no more than 100 blocks long and no more than 100 000 PCU used.
Last edited by Dan2D3D; May 8, 2022 @ 11:47am
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Date Posted: May 8, 2022 @ 2:14am
Posts: 17