Space Engineers

Space Engineers

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daterxies Mar 17, 2019 @ 7:31am
Are batteries enough to power atmospheric thrusters?
I started an earth start. Never really used batteries before to power a flying ship so before i go ahead and take the time to build one are batteries enough?
Last edited by daterxies; Mar 17, 2019 @ 7:32am
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johntarmac Mar 17, 2019 @ 8:02am 
They are. To use my 5 drill vertical miner as an example, it can fly 5km to ore, dig down and fill 2 large containers then fly back and have 30 minutes fully loaded flying time left. It has 6 batteries, 4 large atmo thrusters for lift and a bunch for manoeuvring.
Ame Mar 17, 2019 @ 8:11am 
Oh yes, they're definitely enough. Each small grid battery has the same power output as 8 small reactors for about 15 minutes of run time. Just be sure you have the power generation at your base to recharge them.

I suggest putting batteries on your base to store energy while you're doing other things; they can put out enough power to recharge that small grid battery 3 times if they start fully charged. (Or 3 small grid batteries once)
лобстер Nov 20, 2022 @ 11:59am 
Originally posted by Ame:
Oh yes, they're definitely enough. Each small grid battery has the same power output as 8 small reactors for about 15 minutes of run time. Just be sure you have the power generation at your base to recharge them.

I suggest putting batteries on your base to store energy while you're doing other things; they can put out enough power to recharge that small grid battery 3 times if they start fully charged. (Or 3 small grid batteries once)
6 batteries = 4 atmo-thrusters :d2tidehunter:. Wtf? I have about 500 batteries and 9 large AT ( looking up) and it can hang in the air like for 3 hours but rly?? would just 20 batteries be enough for me?
Build some ships in creative mode in another game. You'll need a minimum of batteries to RUN the thrusters. You'll want to power them in three directions at once like UP, FORWARD, and LEFT so that you're using the MAXIMUM number of thrusters on your ship at once. If the power usage doesn't turn red, you're in good shape.

After that point, the more batteries that you add, the longer your ship can fly. That might be an issue if you're going to mine 10-20km away from your base and you're trying to fly back a full load of ore. Which brings up another point, the higher your mass, the more power that's going to get used just to stay aloft.

The best practice is to build a ship that works in creative mode, test it in survival mode. Then when you're happy with it, build the ship in your "real" game via a projector.

Trying to figure out what works by building in survival is going to be a LOT of trial and error... and crashing...
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Date Posted: Mar 17, 2019 @ 7:31am
Posts: 4