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Realistic Skybox mod (makes night night)
24 hour day-night cycle
1x inventory
Good luck, I'm on day 3.5 on Mars...I got maybe 8 hours of air left...
It would help if you declare your definitions, or know what definitions are for Keen.
If you just want to build ships, for the likely goal of destroying them later, then use creative.
Classic survival mechanics are not present in Space Engineers by default. You are more likely to have your character die just from accidentally flying into something. There is no food or water, for example.
Depends on what you like but I recommend to start in the "Lone survivor" world (this one is creative by default) and learn about all blocks by trying and testing.
= it is how to become a good Engineer
But after a few goes survival can get sort of repetative. Creative is where i live now. I just build crazy contraptions and work on all kinds of stuff.
So they both good and if your learning survival is a better teacher. But creative is where you can let your imagination run wild :)
Normally I'll rough out my designs in Creative mode, then play some Survival where I build, test & tweak them til I'm happy they're ready for public consumption.
I also use Survival mode to figure out what's actually needed. I'll then go back to Creative & hash out new designs based on those requirements - and finally back to Survival to test them & put them through their paces.
Both are useful & fun but which you'll use the most depends on the overall experience you want to have.
I do still go into creative when I want to throw something together quickly, though. Like a couple weeks ago, when I decided to recreate one of my old builds from late 2014, which I no longer had the blueprint for, using just the handful of screenshots I had uploaded to Steam for reference.
Reason being, survival forces you to pay attention to detail. You know how many workshop ships are out there that looks amazing but once you look inside, it's the most pathetic thing you have ever seen? Trust me, this is the majority.
With creative, you don't know what's wrong. You can only see, but you're human, you will miss things. Always.
With survival, like I said, it forces you to pay extra attention to detail. For example, things like thrusters too close to each other, conveyors not connected, inventory size, etc...
Survival is the only place you should build things, not creative.
People don't want to use ships for looks. They want functionality. If you build ships that don't function in the game mode that is most used online, then what's the point? Looks? Great, after you're done looking at it for a few seconds, now what? Can't fly the ship without it blowing up in several points.
But it is up to you.
Survival for actually playing the game.
Unless you just want to build cool stuff or have fights with friends. Then creative as well.