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For me some scripts throw warnings like every few minutes when they handle something biggr but overall they're not a problem and i am running around 20 scripts while i wrote most myself and tried to opt them to be low demanding (running at as slow frequency as possible to do the job).
I know that MALCD sometimes appears in my warning list but on my server that isn't an issue. Isy's i haven't used in ages so i can't say anything about. Vector Thrust will probably take some CPU since it has to run at a high rate but still .. i don't see why your server should be off that bad just running a hand full of scripts
My first question would be what server you're running as i had a lot of bad xp with any kind of virtual server setups. To be honest even running a gameserver on my home PC (while also running a client) worked better on a LAN but is no option due to my narrow bandwidth.
But i haven't used VServers in ages due to all kind of shenanigans ..
What you could try would be to set the scripts to update less often. If the scrips don't use timer then look for something like:
And if a script currently uses a timer you could also change it to the above setup by just adding that inside the Program() method. You might need to add the whole Method if not there:
While some scripts depend on running often so usually if a script already has it like that the update rate probably is intentional and changing it might cause issues. (Vector Thrusters will probably react a bit slow if only triggered every 100ths tick especially with speed mods.)
Atm, I'm running tests with no scripts on the server to see if it's more stable... gotta start at one side no matter what.
Aslo .. when it come to the server itself .. I'm renting it from ServerBlend.com .. I honestly can't tell how the system is set up ( if it's dedi drive/partition to every customer renting, or one drive with VS set for each customer and so on ) .. so I can't help with info there. Over the course of years I've been renting all kinds of servers there, I really haven't had issues like this before ( but then again, back in the day before planets, we didn't have all these scripts )
Hope that the issue will resolve itself with just installing a new PB with isy's on it. If not figuring out what puts load on the system might be a good idea next.
We all removed the PB for the solar script... and it seem more stable... but still to much at times. But, atleast the solar panels are not spazzing out like they are playing helicopters anymore when there is no rotors there lol
More testing to do..
Well that would certainly help with FPS problems. But as the Simspeed most probably is a server side issue i doubt this will have any effect at all for the server side.
A lot of stable MP servers disable projectors, PB's, pistons and rotors. Sucks I know but price you pay until MP is fixed.
Dream Big! But expect the worst. And you'll be prepared for anything.
I agree with you, next time write something more pointless.