Space Engineers

Space Engineers

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Vini Apr 18, 2018 @ 3:34pm
How do I create scenarios?
... And the community would be interested in playing them? Like RPG inspired scenarios. Thanks.
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Showing 1-15 of 17 comments
Pienapple Apr 18, 2018 @ 3:53pm 
If I'm correct, don't quote me on this however, I believe you have to make the map yourself. So that can mean one of two things.

Work in a completely different program painting and building the scenario (AKA The Creation Kit) This should allow you to make Star Systems, Maps, Buildings and Chats etc.

Start a brand new map in creative and start building.
Dan2D3D  [developer] Apr 18, 2018 @ 4:33pm 
Hi, it depends on what we want to create, a mission scenario, a mini game in game like a race for example and we can use the default game features without any mods or scripts to create enemy ''Drones''.

Here is how to use the ''antenna with drones feature'' and how to create enemy factions :
https://steamcommunity.com/app/244850/discussions/0/1696044439569760125/

I take advantage of those features to create missions where the reward is a Unique ship(s) and/or station(s).
Last edited by Dan2D3D; Apr 18, 2018 @ 4:45pm
Vini Apr 18, 2018 @ 4:39pm 
I would like to create a mini campaign, where we would have a series of small missions. To play the second part you would need to have some information of the first one. It would be different "game worlds" and scenarios, but it would be interconnected by its story.
Dan2D3D  [developer] Apr 18, 2018 @ 4:43pm 
It's a good idea :approve:

I have two Workshop items that will have a ''Part 2'' and maybe more :caster_wink:
Stollie Apr 19, 2018 @ 3:04am 
@Vini - add me, I'll set you on the path to greatness :D

I'll explain to you how you can make scripted missions with no programming required that will be better than just throwing a bunch of random grids in a world, some scripts in a PB and calling it a scenario :P

No offence to those that make these its just they aren't really a proper RPG scripted mission/campaign like Escape from Mars is.
Karmaterrorᵁᴷ Apr 19, 2018 @ 4:11am 
Search the guides section for "visual scripting" and look for the keen guide.

Its a bit of a hedache to use but maybe with some help from stollie you can knock something up :)
Stollie Apr 19, 2018 @ 4:26am 
Yer I have about 300 hours+ with Visual Scripting, some day I'll release my scenario I've been working on for 4 months and you'll get to see just how complex it can get :P
Last edited by Stollie; Apr 19, 2018 @ 4:26am
Karmaterrorᵁᴷ Apr 19, 2018 @ 4:29am 
One day.....when i jave a large supply of asprin.....i may also call on your help to tackle visual scripting :)
Stollie Apr 19, 2018 @ 6:15am 
Lol anytime, its not too bad once you get used to what it can and cant do plus what it doesnt like haha
Stollie Apr 19, 2018 @ 6:21am 
A list of some of the things I've made using Visual Scripting so far for anyone interested: -

- Functioning Jump Gates with warp graphic and sound

- Respawn with the best tools you have collected in game so far instead of default tools

- Hotkey to set first 4 slots on hotbar to best tools you have in inventory

- Hotkey to return you to the last place you died

- Spawning of Enemy Drones with AI that can shoot fixed weapons, (vanilla and modded) in a random pattern tha will hunt the player

- Make grids immune to damage or grinding while using rotor subgrid tricks to make other parts damageable (good for forcing player on foot or avoiding them blowing things up while they destroy turrets

- Event call on those same turrets being destroyed making the grid editable/destroyable afterwards

- A space battle between two corvettes and 12 mini drones per side where the AI targetting is Random, they may go for you, may for for the enemy

- A waypoint driven Boss ship that will patrol and protect a certain area.

- An event that causes a grid to explode if it loses certain blocks or funcitonality.

- A gauntlet type Scenario using underground tunnels lined with weapons you had to complete in X amount of time with an LCD ticking down for you or your ship exploded. If you died you could respawn a new copy of the ship and try again, if you made it, you got to keep the ship :D

Honestly I've done a lot more stuff than that but I'll stop there :P

Last edited by Stollie; Apr 19, 2018 @ 6:24am
Vini Apr 19, 2018 @ 7:08am 
Thanks Stollie, very nice of you. To be honest, I'm not much familiar with the game yet (~70 hours), but I think that being able to create scenarios is a great addition to the game. As an old tabletop RPG game master, I have a wide experience creating campaigns and missions, and I would like to replicate it here. I know that the game is limited, but maybe we could create something really nice, I don't know.
Stollie Apr 19, 2018 @ 8:03am 
No worries, yeah thats still quite new to the game :D

Space Engineers is a real Sandbox, once you've done playing around and figuring out how everything works you should check out the Escape From Mars scenario on the workshop, it's a good demonstration of whats possible in the game from a Scenario perspective.

I'm currently deep down the rabbit hole making a Scenario that spans planets and moons of the Star System Scenario. Its a LOT of work to make these things by yourself so if you want to join in at some stage I wouldn't say no lol
Last edited by Stollie; Apr 19, 2018 @ 8:03am
Vini Apr 19, 2018 @ 8:25am 
Sure, it's much easier to work together than alone. I'll friend you and we can talk more about your project, and maybe I can help you with something :-)

And I will surelly check the Escape From Mars scenario, thanks.
Dan2D3D  [developer] Apr 19, 2018 @ 9:13am 
Finally!

Maybe some new players will share scenarios in the future. :approve:

I wish you a good work Engineers!
callme-jk Apr 19, 2018 @ 11:21am 
2-3 months ago i asked myself how to start the editor again... since they removed the startbutton ingame.... Never touched it again since then.... - Still dont know how to start it again. Oo

Yes, I checked some guides... but alot/all are totaly outdated... Oo

I think its now a game external .bat file to start it.... not sure. The old way was much better...
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Date Posted: Apr 18, 2018 @ 3:34pm
Posts: 17