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https://steamcommunity.com/sharedfiles/filedetails/?id=2691789060
-> We must add a gyroscope to the subgrid part where the cockpit is to be able to move that grid using mouse but the rotors must be properly setup, too...
Just think like if it was a real ship you place there and you will be able to control with mouse.
https://steamcommunity.com/sharedfiles/filedetails/?id=2688669040
Share some Steam screenshots and/or the save so all reading can see your concept and be able to give you the needed advices.
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Steam screenshot = F12 in-game, publish/upload to SE community on exiting the game and copy/paste the image link here.
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>> How to publish a world save :
1 - Select your save.
2 - Click the "Publish" button on the left.
3 - Choose a proper Tag or skip all and click the OK button.
4 - Your world will be uploaded to Steam Workshop.
5 - Share the Workshop item link here.
(sorry for the multiposts)
https://steamcommunity.com/sharedfiles/filedetails/?id=1760157651&searchtext=cockpit+control+piston
I think all Veteran players knows that one, piston landing gears is not working, well we also lose some features when using...
To help the OP = No need to control landing gears
-> Controlling a building arm is not a easy thing, too, but I can tell it's better to do/create it in space for example, build a complete small ship that will connect to station rotor arm, set all rotors free so to control the connected ship using remote + keyboard and mouse.
https://steamcommunity.com/sharedfiles/filedetails/?id=2267007067