Space Engineers

Space Engineers

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IamgRiefeR7 Mar 6, 2022 @ 12:22am
Gatling and autocannons not firing in unison
One thing that has bothered me for years but only bothered me much more now autocannons were added is that they and gatling guns do not fire in sync if more then one are selected. Is there a way to make them fire in unison?
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Showing 1-6 of 6 comments
TheVipersFang Mar 6, 2022 @ 12:24am 
None that I know of. It appears to be another quirk of the game.
IamgRiefeR7 Mar 6, 2022 @ 12:27am 
Originally posted by TheVipersFang:
None that I know of. It appears to be another quirk of the game.
I clearly remember back during the early access day (probably 2014/15) that gatling guns would fire in sync, or at least the delay was small enough it might as well be. But with autocannons having a significantly slower rate of fire, the delay is very noticeable.
frag2k4 Mar 6, 2022 @ 12:29am 
Yeah there is, use the shoot on off option, start one up then when timed right start the other one, otherwise staggered fire seems to be default.
Dantheotherone Mar 6, 2022 @ 12:55am 
Here's a spur of the moment, no thought put in it, idea.

Group the Gatling guns and Auto cannons together and put them in a timer to shoot once.
Then have the timer start or trigger itself.

Put a start and a stop timer on the hot bar to shoot.

It's a bit clunky but it might work.
frag2k4 Mar 6, 2022 @ 12:56am 
Originally posted by Dantheotherone:
Here's a spur of the moment, no thought put in it, idea.

Group the Gatling guns and Auto cannons together and put them in a timer to shoot once.
Then have the timer start or trigger itself.

Put a start and a stop timer on the hot bar to shoot.

It's a bit clunky but it might work.

Tried this it still staggers them, had to turn each one on and time it to get them to sync up, otherwise you get staggering firing.
Dantheotherone Mar 6, 2022 @ 1:26am 
Originally posted by frag2k4:
Originally posted by Dantheotherone:
Here's a spur of the moment, no thought put in it, idea.

Group the Gatling guns and Auto cannons together and put them in a timer to shoot once.
Then have the timer start or trigger itself.

Put a start and a stop timer on the hot bar to shoot.

It's a bit clunky but it might work.

Tried this it still staggers them, had to turn each one on and time it to get them to sync up, otherwise you get staggering firing.


There are some here who are savvy about changing things in the SE files using notepad++ (or something similar). Maybe one of them will come to the rescue.

There could be a "rate of fire" variable that can be changed in the files but it could also be something that is hardwired into the code and can't be changed.

The only rabbit I can pull out of a hat is this mod I use called Easy Automation V2.0 since it can time things to less than a second.
With enough trial and error . . . maybe have success with it?
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Date Posted: Mar 6, 2022 @ 12:22am
Posts: 6