Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Better not mess with the Economy option, I mean we enable or not cause that will bug the world removing after it was enabled.
+
Important to know :
1 - Economy must never been enabled before pasting more planets in, we must disable Economy on creating the world for the first time, load to paste in planets and save/exit to enable Economy, after all new planets are in.
2 - The Trash removal will delete all unpowered grids very fast when the player move far away or leave the server.
-> But we can change the Trash removal settings to our liking from the Admin menu Alt+F10.
-> there are about 90 NPC stations that will spawn in a world and the fastest way to find those is to explore all Moons, because +3 NPC stations will spawn on or around the Moon getting closer to it.
If yes, do i have to destroy everything or will the rest disappear randomly? (Same question for the structures from the planets, such as "Territory Defense Station", "Lookout Tower", "Scouting Outpost", "Observation Outpost", etc.)
Thanks for your time and i'm sorry if it took me a while to understand.
There is one SPRT station to conquer per planet in the easy starts, the premade Star System worlds where we start at a default station on planet, those will not respawn when completely rmoved.
I pasted in Triton and Pertam after Economy was enabled. I mean I'm aware that there will be no stations on the surface. But is there any other issue to that?
I pasted them in in spectator, so if there is any station inside the planets they wouldn't have been rendered.
That "trick", have NPC stations on all planets, will work only in worlds where economy never been enabled.
We Must create a new world and go disable "Economy" on creating, so before loading for the first time, ciick the OK button in advanced settings, load that new world, paste in planet(s), save and exit to enable "Economy".
If I create a new world now, Triton and Pertam will already be in it.
The issue was that I play on an older world where these planets were not yet in the game.
But I still wanted them. So no other choice, I mean disabling Economy once it has been activated is also not good I thought.
Just wanted to know if there is another issue to it rather than stations not being present on the surface.
No, well I did not noticed anything more and I always recommend to test with copy first to be sure before messing with the original save.
How to test a world :
1 - Select your save.
2 - Click the "Save as" button on the left.
3 - Change the save name to create a *copy.
4 - Do your changes in that new created copy.
*copy :
Never test with your original save, better create a copy and fix the original save when solution found in the copy, this way you will not mess up your save.
=
The respawn ships will not be in to land on those new planets, so you will have to go there from the other available respwnship in the Respawn menu.
Thanks for your help - as always!