Space Engineers

Space Engineers

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Marneus_FR Feb 7, 2022 @ 1:02pm
Old turrets are obsolete
The gatling and missiles turrets are now obsolete for several reasons:

-the custom turret bloc allows for far more powerful yet easy to use PMTs. Exemple: quad autocanon PMT is more powerful and has a better hitbox than gat turret. Double reloadable rocket launcher PMT outclass the standard rocket turret.

-they are too big for what they bring, why would I put a single minigun in this 3x3x3 space when I can put an arty turret with two guns big guns.

-they look bad compared to the new turrets

-low range and missiles are the only projectiles that can be intercepted

Solutions:

-the large grid gat turret is now a 3x3x2 similar to the assault gun turret with either two or four guns to act as a proper CIWS

-the missile turret should be able to fire a continuous salvo like the fixed rocket launcher and could be made into a 3x3x2 as well with maybe a 1000 or 1400m range
Last edited by Marneus_FR; Feb 7, 2022 @ 1:05pm
Originally posted by Namdoolb:
When you start talking about custom turrets, it's less about the old turrets being obsolete, & more about the forward firing small grid weapons being (pound for pound) the best guns in the vanilla game.
Normally these weapons are kept in check by having a fixed forward firing position; meaning you can't hit anything that's not directly in front of you... & that allows for them to be proportionately more powerful than their turreted versions. But when you circumvent that drawback by using a custom turret setup to mount them as a turret on your large ship, you end up with something very powerful.

This is not new: Even 3 or 4 years ago (maybe more) people (including myself) were mounting clusters of small grid gatling guns to large grids. The resulting weapon might have been on a fixed forward arc, but would cut through most ships like butter. What we're seeing now is just a very similar turreted version.

If you consider the vanilla turrets, then the gatling gun actually fits quite nicely in there (in terms of balance). Shorter ranged than the artillery & assault cannon turrets, but more accurate & with a substantially greater rate of fire. They're absolutely still the best tool to bring against small grids (custom turrets notwithstanding).
The missile turret has kinda got lost in the mix; I do accept that, & it's a shame.

I don't think the gatling turret needs rebalancing. If anything we should be looking at we should be looking at these custom turrets with the hinge trickery that lets you jam all these small grid weapons into a ball turret. (although given the extra hassle of building & maintaining them I'm actually surprisingly content to let them be.)

Missile turret could probably do with some kind of a revamp, & both of the old turrets maybe some kind of reskin, but I don't really see any more than that as needed.
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Showing 1-15 of 17 comments
TwinChops Feb 7, 2022 @ 1:04pm 
You forgot one thing, its much more expansive to run a Custom turret in Both Materials and PCU cost.
herrschaftg35 Feb 7, 2022 @ 1:13pm 
They are not obsolete, just out-ranged. The rate of fire for both gatling and rocket launchers are still better than any other turret. And the gatling/interior turrets are still the best options for point defense. Doesn't matter how many guns you put on a custom turret, one hit to a hinge or rotor can render them useless.

I have still yet to see a custom turret be controlled by the AI without flaws.
Marneus_FR Feb 7, 2022 @ 1:22pm 
Originally posted by TwinChops:
You forgot one thing, its much more expansive to run a Custom turret in Both Materials and PCU cost.

Not that much in PCU. As for raw materials, the cost is a tradeoff for the insane firepower you can get with PMTs.

Even so, gatling and missile turrets are not on the same league as other new vanilla turrets.
Marneus_FR Feb 7, 2022 @ 1:28pm 
Originally posted by herrschaftg35:
They are not obsolete, just out-ranged. The rate of fire for both gatling and rocket launchers are still better than any other turret. And the gatling/interior turrets are still the best options for point defense. Doesn't matter how many guns you put on a custom turret, one hit to a hinge or rotor can render them useless.

I have still yet to see a custom turret be controlled by the AI without flaws.

Although the hinge is a weak part for PMTs, they still have a much smaller hitbox, and you can build a heavy armor shield on your turret (like a german WW2 4x20mm if yuu see what I mean).

As for PDs, they are only useful against the 800m missiles. And even there, gatling PMTs are better due to the volume of fire. Against fighters, a quad AC is just more efficient as a single salvo can disable most components, even armored.

I personally have no problem with the AI on small ball turrets. It tends to wiggle on big turrets but small turrets are both stable and accurate.
TwinChops Feb 7, 2022 @ 1:43pm 
What do you mean by "Not that much in PCU"? Did you even checked? The Quad AC turret you meantioned costs 677 PCU without adding any armor to it. A Standart Gatling turret is 225 so you can fit about 3 gatling turrets for just one of your Quad AC turrets.

And dont even get me started on the Ammo, you just get really low 16 shots out of one Box of AC ammo, while the gatling one is 140 shots for just almost the double material cost.
rex00134 Feb 7, 2022 @ 1:56pm 
Well personally i think thats part of the point. Gatling and missile turrets are somewhat inferior in all but cost, but they also require no setup whatsoever beyond pumping ammo in. Theyre better for smaller, cheaper ship designs, while being massively outclassed on large, 2+ crewed ships
Spaceman Spiff Feb 7, 2022 @ 2:07pm 
I considered replacing one or more of my vanilla gatling and/or missile turrets with one of them new-fangled turrets, but my old turrets started spittin' and cussin'. I think that is what is called "Turrets Syndrome".
BenchWarmer Feb 7, 2022 @ 11:39pm 
Originally posted by Spaceman Spiff:
I considered replacing one or more of my vanilla gatling and/or missile turrets with one of them new-fangled turrets, but my old turrets started spittin' and cussin'. I think that is what is called "Turrets Syndrome".

Oh, good one, Spiff!
Quill Feb 8, 2022 @ 12:55am 
Originally posted by Marneus_FR:
Originally posted by herrschaftg35:
They are not obsolete, just out-ranged. The rate of fire for both gatling and rocket launchers are still better than any other turret. And the gatling/interior turrets are still the best options for point defense. Doesn't matter how many guns you put on a custom turret, one hit to a hinge or rotor can render them useless.

I have still yet to see a custom turret be controlled by the AI without flaws.

Although the hinge is a weak part for PMTs, they still have a much smaller hitbox, and you can build a heavy armor shield on your turret (like a german WW2 4x20mm if yuu see what I mean).

As for PDs, they are only useful against the 800m missiles. And even there, gatling PMTs are better due to the volume of fire. Against fighters, a quad AC is just more efficient as a single salvo can disable most components, even armored.

I personally have no problem with the AI on small ball turrets. It tends to wiggle on big turrets but small turrets are both stable and accurate.
If you turn on Shared Inertia this usually gets rid of the wiggle. if it's not enough increasing the braking force on the rotor and hinge usually does the trick.

Very useful info to know when making Cranes
Vargali Feb 8, 2022 @ 7:20am 
the old vanilla turrets have been obsolete for longer than the warfare 2 dlc, a look at the workshop confirms that... funny how some people think things are only obsolete when something NEW comes to vanilla play...
Darkaiser Feb 8, 2022 @ 7:51am 
One of the big drawbacks to custom turrets (specifically the 'ball' turrets made inside hinge blocks) is that everything is so vulnerable. Hit that hinge part and the whole gun is gone and from the side the hinge part is essentially the whole gun so hitting it is easy.
Spaceman Spiff Feb 8, 2022 @ 8:35am 
Originally posted by BenchWarmer:
Oh, good one, Spiff!
Thanks. I'll be playing this house all week! :steamlaughcry:

(I think I'll keep my day job, though.)
XIII Feb 8, 2022 @ 8:51am 
I wish the gattling would be either smaller or more effective. Right now its just a bit ridiculous, takes as much space as way larger cannons, but has so little firewpower and is super fragile.
Marneus_FR Feb 8, 2022 @ 9:02am 
Originally posted by XIII:
I wish the gattling would be either smaller or more effective. Right now its just a bit ridiculous, takes as much space as way larger cannons, but has so little firewpower and is super fragile.

This.
Jean3000 Feb 8, 2022 @ 10:10am 
The original turrets inferior but not obsolete if you consider things like pcu cost and you need a projector on the new custom turrets if you want to quickly fix them without rebuilding them every time they get shot up. You also need to consider the performance impact that a grid full of custom turrets might have on your world, especially in multiplayer where everyone else would want to do the same.
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Date Posted: Feb 7, 2022 @ 1:02pm
Posts: 17