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Custom Turret with more than 2 rotors
i want to make turret with dual guns like this [en.wikipedia.org] but it seems that it will only accept single, ungrouped rotors. any help?
Originally posted by Dan2D3D:
Hi, first that Dual rotor concept is forbidden on ships because not stable at all but may work well on stations.

Dual rotor on station -> I use a Tug ship to grab the subgid where I placed 2 rotor heads on it, position that grid aligned with the rotors, go in Terminal to click the attach buttons in same time by creating a group of the rotors + add to toolbar keys set to attach.

Me, I just use 2 ADV Rotors, that concept is very stable and works very well :
https://steamcommunity.com/sharedfiles/filedetails/?id=2744500085
https://steamcommunity.com/sharedfiles/filedetails/?id=2742139850

Keep in mind, better not keep the "Not working" concepts, better redo new/different concepts/setups till you find all the stable working ones.
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Showing 1-6 of 6 comments
TwinChops Feb 7, 2022 @ 12:59pm 
use a hinge
Dracco0085 Feb 7, 2022 @ 3:06pm 
Take an advanced rotor and put a hinge on it, build from there. If you want to do small grid on large, remove the top hinge part and replace with small grid.
The author of this thread has indicated that this post answers the original topic.
Dan2D3D  [developer] Feb 7, 2022 @ 3:13pm 
Hi, first that Dual rotor concept is forbidden on ships because not stable at all but may work well on stations.

Dual rotor on station -> I use a Tug ship to grab the subgid where I placed 2 rotor heads on it, position that grid aligned with the rotors, go in Terminal to click the attach buttons in same time by creating a group of the rotors + add to toolbar keys set to attach.

Me, I just use 2 ADV Rotors, that concept is very stable and works very well :
https://steamcommunity.com/sharedfiles/filedetails/?id=2744500085
https://steamcommunity.com/sharedfiles/filedetails/?id=2742139850

Keep in mind, better not keep the "Not working" concepts, better redo new/different concepts/setups till you find all the stable working ones.
Last edited by Dan2D3D; Feb 7, 2022 @ 3:19pm
Dan2D3D  [developer] Feb 7, 2022 @ 3:23pm 
Oh! Also about the Dual rotors concept :

-> You will have to find the proper rotor head displacement so they can merge better.

Edit
-> setup the displacement from the rotor block in control panel.
Last edited by Dan2D3D; Feb 7, 2022 @ 3:41pm
Eltomiag998 Feb 8, 2022 @ 5:50am 
I think he might have meant that he wanted rotors for the elevation of each individual weapon. I don't see how that could be "unstable", we do it with mods like MART.

A good example is if someone wants to create a dreadnought like armored turret with three rail-guns, it would be better to use three hinges for elevation, one for each gun (independent from each other, but not necessarily so they have independent elevations, just having the same elevation adds a lot of design versatility) so:
1-Its easier to streamline the design's armor
2-The turret isn't taken out of action with a hit to a single hinge/rotor moving the three weapons.

If anything, a single elevation rotor makes turret builds more janky and fragile (if you want to make something complex and not the very popular ball turret).
To do the dual rotor concept, the rotors would have to mirror each other. For example, as one increases from 0-90 degrees, the other would have to rotate in the opposite direction from 0 to 270 degrees. Which rotor is the master? It can be done. But that makes the entire process much more intense as far as CPU computations. Keeping things efficient is always a consideration in the game.
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Date Posted: Feb 7, 2022 @ 12:54pm
Posts: 6