Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yeah that's what i thought dam. There isn't much point in using the ball turrets on ship compared to a normal turret then. They would just get shot off by the ship they are on and if you have to space them as to not have the ship intersect with its firing arc. Doesn't make them useless just you need to make the ship around them not as a small anti fighter turret to put onto any ship like i wanted to.
+
They told the community they are waiting for Portal Feedbacks and bug reports to make the game better so don't be shy to participate.
Directly to the SE programmers :
Support Portal = https://support.keenswh.com/spaceengineers/pc
(create "Bug report" or "Request help"(Private) or "Feedback"(Petition) on the Portal)
You may use the Support Email to report if you prefer :
Email = support@keenswh.com
I never had problem with that, maybe because my warships are not made like yours and why it is important to share a save with your creations in ready for them to try.
See the problem is not so much that they shoot my ship and that my ship shoots the rotor turrets off its self. And rotor limits would prevent the whole anti fighter purpose of the turrets. The idea of this was more asking if there is a mod as or they added sub-grid being treated the same as the main grid with regard to the turret AI.
https://steamcommunity.com/sharedfiles/filedetails/?id=2745740775
This is the ship I am talking about. It does have a mod but it is the shield mod and the ship is fine without it nothing changes.
Thanks for everyone trying to help so far.
I will try later cause busy atm and I will feedback here.
Note
If it is using the new controller block = it is new for all and keep in mind what the SE Devs said live on Twitch when the update came out :
-> They are waitng for new Portal Feedbacks so they can make it better.
That wouldnt help with the vanilla turrets but maybe if all turrets were player made then it could work as a safety system :)
I pasted in an old Fire Raptor I made that was big enough to hide your ship with a few SPRT Drones and your AI turrets were shooting through my ship to destroy the enemy Drones :
https://steamcommunity.com/sharedfiles/filedetails/?id=2746679240
Conclusion :
You may report as a bug if not already in so create the Portal Bug Report of or a vote Feedback (Petition) so all can vote on it.
The sensor idea works great thanks. wouldn't solve normal turret shooting subgrid ones but it lets me try and only use subgrid turrets on the ship and see it it works. thanks