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Try by placing a Sorter to or on the Gat ports till it's fixed.
The report :
https://support.keenswh.com/spaceengineers/xbox/topic/small-grid-gatling-gun-do-not-drain-ammo-since-2242021-update
Try again without the mods and see if the problem is still occurring.
Turrets still pull ammo as expected, but the fixed small grid gatling guns don't seem to pull ammo currently.
Tested in survival = Don't pull ammo :
https://steamcommunity.com/sharedfiles/filedetails/?id=2469947001
Solution/workaround
-> Use a Sorter block till it's fixed :)
https://steamcommunity.com/sharedfiles/filedetails/?id=2470057124
According to the answer from Keen's QA department on the bug report that Dan linked, the fix is expected to go live within this week.
It's fine and dandy if you have a set-up like this, but with your won turrets... that kindda just messes with the design. Tried using an ammo managment control mod, but that makes you reaload everything by hand still. Or maybe I am not using it right. Will try the sorter. Maybe it will work if I place it jus before jucntion that has the turret on it.
29/4/2021
Changelog – Hotfix - 1.198.027
Fixed a crash in analytics when trying to run Space engineers on Linux via Proton because geolocation is not supported
Fixed a crash when shooting rocket launcher while simultaneously trying to spawn an item
Fixed a crash in lightning when closest planet was null
Fixed crouching not affecting the hit position when shooting
Fixed EOS servers not being added to History and Favorites
Fixed Gatling guns not pulling ammo automatically
Fixed rockets and bullets flying away in a random direction for specific angles of aim while crouching
Fixed rockets shot from launcher not interacting with the Target Dummy
Fixed Passage 3 Wall blocks mount points preventing them from being placed on the thicker side
Fixed turrets producing hit markers when not being actively controlled by players
Hot-fixed an issue preventing clients from joining servers. This issue is caused by servers running a very large number of mods. This issue prevents clients from joining servers by not counting mod dependencies toward the listed mod count. We have created a fix address this issue on heavily modded servers. If you have this issue, please take the following steps.
1) Make a mod on the workshop. This can be an empty mod with no function.
2) Add all (or part) of your server mod list as dependencies to this mod.
3) Use this mod on your DS in place of the mods you added as dependencies.
Players will not be able to use the advanced mod filter and will not see what mods your server needs in server details. They will, however, be able to join.
If you still have this issue even after taking the above steps, check that your server description is not too long. Server descriptions should be 200 characters or less. We may add this limit to the server description field in the future.
Ref.:
https://support.keenswh.com/spaceengineers/pc/announcement/update-198-warfare-1-field-engineer