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Keep testing/trying different and you will find the solution.
+ You may have a look at other creations on the WOrkshop to see how they made it.
+
You may share some Steam screenshots or your save here so Veteran polayers can see/load to find the working concept for you.
>> How to publish a world save :
1 - Select your save.
2 - Click the "Publish" button on the left.
3 - Choose a proper Tag or skip all and click the OK button.
4 - Your world will be uploaded to Steam Workshop.
5 - Share the Workshop item link here.
You could also redesign the drilling arm so that some of the pistons are fully extended while the rest are retracted when not being used. That may help balance the weight better for the hinge.
This one has a single hinge at the base and it barely works with only 4 pistons and 5 drills. The hinge is too weak to lower the arm back down into position unless the rear piston is extended.
https://steamuserimages-a.akamaihd.net/ugc/1763702583541164805/0032724A282FE06BD510B9C8EEBDF34D2BA9274E/
https://steamcommunity.com/sharedfiles/filedetails/?id=2232593192
Look at the legs on this...
https://steamcommunity.com/sharedfiles/filedetails/?id=914446678&searchtext=berserk+fury
The ddude madee it pre hinges so the pistons that move the legs are on rotors, but that could probably be swapped to hinges now. There are guides on you tube for how to attach them using the proper displacement settings. Cant find the one i used to use but the pic from this one looks about right...
https://youtu.be/8ayHKTdyQtM
Those can lift loooooads of weight :)
PS an afterthought... this might be 10x easier with a hinge. Because the two rotors/hinges for the piston are not gonna be offset from each other, they will be perfectly aligned off the bat. Just line up the piston and merge it :D
Shared inertia may be needed or not so it's important to do the test and keep trying different concepts till solution found.
The best advice I can share is to setup/test one grid at a time, I mean add one rotor and setup till "perfect" before adding a new grid and you will pinpoint the "concepts to avoid" faster doing so.
Slowly but surely
Believe those ropes are created via reducing the torque of the hinge to 0 along with braking torque so they move without resistance.
https://www.youtube.com/watch?v=AvaUVGLMrho
Also what can do "i dont have the video uploaded and deleted BP to make room :-(" is use pistons as the force and hinge as the pivot point. ive made HUGE heavy arms that way. I had one that could lift 50,000,000 KG easily. But it was bit difficult to build as had to use lot of merge blocks in constuction to merge parts correctly.
But hinges alone CAN move large weights if done right. Also i found that rotors ive had to add weight to back end of it. As at times it seems weight of rotor section dictates over all power. Im not sure how or why... but i had a rotor that wouldnt rotate a weight horizontally. Untill i added artifical mass blocks to back end of it... then all of sudden it started to move 0.0
For example if the setup has hinge, piston x 8 in serial before the drill setup and it's not lifting.
Put some where in the middle of the piston line a conveyor junction and off the on it's back end put a hinge. Then from the base somewhere further back another hinge and piston tower but this one is extended.
You can then use this group via retracting the piston to pull the tower upright.
have you tried torque ? both the torque and the brake torque and velocity.