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I recommend to build your ships and cars from a station rotor, just delete/grind its rotor head and go to the rotor block options in Terminal to spawn a small block rotor head to build small block ships on it.
= Doing so = The new creation will use the station power during the constuction time so it will not be deleted by the Trash removal, cause that feature will delete all unpowered grids very fast when going far away.
__
Note
Large block grids can be locked as a station when building too close to Voxel and building from a powered station rotor will always set the grid as a ship.
Solution :
The Convert to ship option stays greyed out and not available (in Info Tab) :
1 - Enable Creative in the admin menu Alt+F10.
2 - Blueprint the station.
3 - Use the Spectator mode F8 to go in space (no Gravity) and paste the station.
4 - Hit Ctrl+Spacebar to teleport your character to spectator position.
= Doing so will give you the Convert to ship option on the new pasted grid so convert it from there and create a new Blueprint of the fixed version.
(disable creative when done to return to survival)
Not sure why you posted this in a discussion where the OP is asking for help about a rover locked in mid-air = ??
That autocorrect feature is a real nightmare for me because English is not my first language ;)
(I see red lines under all words I type in) edited
2: as for my issue it's been fixed. I built a new, small-grid chassis and it's fully operational. Just need to flip the glass since it's facing the wrong way and I'll be good to go. About ten feet to exact but hey, it's somewhere.