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Rover frozen in mid-air
I'm trying to build a rover for my mars run. I'm new however and have run into a snag. I built the frame on top of a landing gear so that I could safely build. But when I scrap it the whole thing is frozen (I'm building large grid so that my base can connect to the storage to transfer ore). Would I have to build the whole landing gear and then disconnect it to have not be frozen in mid-air? or do I just have to build small-grid?
Last edited by Emperor Cheesius Secundus; Feb 7, 2021 @ 7:17am
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Showing 1-7 of 7 comments
AwesomeCronk Feb 7, 2021 @ 7:23am 
Large grids can move too. You may want to go to the control panel, then to the info tab and hit convert to ship. It may be a station for some reason 🤷‍♂️
Last edited by AwesomeCronk; Feb 7, 2021 @ 9:18am
Originally posted by AwesomeCronk:
Large Florida can move too. You may want to go to the control panel, then to the info tab and hit convert to ship. It may be a station for some reason 🤷‍♂️
Why am I not surprised that of all states, Florida is the only one that's mobile. Also thanks for the tip. I'll build a Control console of some type and see if I can convert it. It's only a wire-frame chassis right now so I had no control panels to check.
Last edited by Emperor Cheesius Secundus; Feb 7, 2021 @ 7:26am
Dan2D3D  [developer] Feb 7, 2021 @ 8:43am 
Hi, I just posted the same in another forum discussion so I will copy/paste :

I recommend to build your ships and cars from a station rotor, just delete/grind its rotor head and go to the rotor block options in Terminal to spawn a small block rotor head to build small block ships on it.

= Doing so = The new creation will use the station power during the constuction time so it will not be deleted by the Trash removal, cause that feature will delete all unpowered grids very fast when going far away.

__
Note
Large block grids can be locked as a station when building too close to Voxel and building from a powered station rotor will always set the grid as a ship.

Solution :
The Convert to ship option stays greyed out and not available (in Info Tab) :

1 - Enable Creative in the admin menu Alt+F10.
2 - Blueprint the station.
3 - Use the Spectator mode F8 to go in space (no Gravity) and paste the station.
4 - Hit Ctrl+Spacebar to teleport your character to spectator position.

= Doing so will give you the Convert to ship option on the new pasted grid so convert it from there and create a new Blueprint of the fixed version.

(disable creative when done to return to survival)
Last edited by Dan2D3D; Feb 7, 2021 @ 9:28am
AwesomeCronk Feb 7, 2021 @ 9:19am 
Sorry about the quip on Florida. Apple released a piece of software a while back called autocorrect, which half the time deserves the name autoincorrect.
Dan2D3D  [developer] Feb 7, 2021 @ 9:24am 
Originally posted by AwesomeCronk:
Sorry about the quip on Florida. Apple released a piece of software a while back called autocorrect, which half the time deserves the name autoincorrect.

Not sure why you posted this in a discussion where the OP is asking for help about a rover locked in mid-air = ??

That autocorrect feature is a real nightmare for me because English is not my first language ;)
(I see red lines under all words I type in) edited
Last edited by Dan2D3D; Feb 7, 2021 @ 9:34am
Originally posted by Dan2D3D:
Originally posted by AwesomeCronk:
Sorry about the quip on Florida. Apple released a piece of software a while back called autocorrect, which half the time deserves the name autoincorrect.

Not sure why you posted this in a discussion where the OP is asking for help about a rover locked in mid-air = ??

That autocorrect feature is a real nightmare for me because English is not my first language ;)
(I see red lines under all words I type in) edited
1: he's referring to why he unintentionally typed florida in his first response

2: as for my issue it's been fixed. I built a new, small-grid chassis and it's fully operational. Just need to flip the glass since it's facing the wrong way and I'll be good to go. About ten feet to exact but hey, it's somewhere.
Dan2D3D  [developer] Feb 7, 2021 @ 11:14am 
:cozyspaceengineersa: Oh! Sorry I missed that one, thanks for specifying :)

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Date Posted: Feb 7, 2021 @ 7:17am
Posts: 7