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You could also put the warheads in the center of the missile with the front end designed for deep penetration, set up some sensors around or behind the warheads so they det inside the enemy ship.
Edit. Sorry i couldn't help with your exact problem, hopefully my suggested workaround works well for you.
I'll say, share more clues about the world you play in :
> Is there Mods in?
> Have you tried in a new created No Mods world to see if it happens in all?
____
or maybe share that save with bug in on the Workshop so I can try and send it to the SE Team if needed.
How to publish a world save :
1 - Select your save.
2 - Click the "Publish" button on the left.
3 - Choose a proper Tag or skip all and click the OK button.
4 - Your world will be uploaded to Steam Workshop.
5 - Share the Workshop item link here.
You would have to set it so the warhead is the tip of the missile or use sensor
Sounds like more "adaptive" sim quality nonsense to me, but I would need to test to find out for sure.
bosshi12,
uncheck "Adaptive simulation quality" from the world Advanced settings to see if that will fix the problem.
A setting that nerfs fun no thanks!
I tried on Voxel and large block ship = OK
Warheads launched from space :
https://steamcommunity.com/sharedfiles/filedetails/?id=2380347933
https://steamcommunity.com/sharedfiles/filedetails/?id=2380333587
Also tested on my starship :
https://steamcommunity.com/sharedfiles/filedetails/?id=2380341963
https://steamcommunity.com/sharedfiles/filedetails/?id=2380343908
Damaged done by one Warhead, well one on both sides:
https://steamcommunity.com/sharedfiles/filedetails/?id=2380345788
And I play all on default so Adaptive simulation quality should be enabled.
The problem usually appears when the warhead is covered in armor blocks, if the warhead is the first block impacting the target it usualy explodes properly as your test shows.
Just put some armor on your warhead and you should be able to reproduce the bug.
>> "I have warheads on the front of my missile" <<
So those needs to be armed and it should explode on impact