Space Engineers

Space Engineers

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Hellgame Jan 27, 2021 @ 12:54pm
Hinges - Am i missing something?
Is it just me, or are hinges not nearly as useful and i would have liked?

They are terribly weak, in gravity. You are able to lift the world if you manually set the angles. But it cant move a wet noodle when asked to do it normally in the arc.

They are almost useless in any timer automation to me, since i have not figured out yet how to KNOW the position on reset. (other than stringing a great big bunch of timers together increasing and deceasing velocity, which in turn creates its own set of problems with management and easy of use.)

There is no Clockwise/Counter Clockwise, no reset to default. to insure correct starting position ,for situations where you need to restart the process.

There is no way for the timer to know, and no way for me to insure it is in the correct positions before starting the next loop.

Why? Pistons have extend and retract, why not Hinges and rotors?
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Dan2D3D  [developer] Jan 27, 2021 @ 1:19pm 
OP : " Why? Pistons have extend and retract, why not Hinges and rotors? "

Hi, I don't know to be honest and yes it is limited to light grids so it's not working well when the subgrid is too heavy on the hinge in Gravity.

I do the Engineer testing to find what it can / can't do and use it for what it can do.

I so far used it : as station power relay, 2 grids that are not in the same angle (same bounding box) so I can power the second grid using connectors on hinges, as a station adjustable connector for cars and for cool folding creations, like small ship landing legs that folds :
https://steamcommunity.com/sharedfiles/filedetails/?id=2292655313
That above small ship concept is very stable in gravity because the "folding legs" are very light.

Also made a cool hinge door for my mining ships using catwalk for 2 doors on hinge, it's not so small and not so heavy for a planet where the gravity is higher :
https://steamcommunity.com/sharedfiles/filedetails/?id=2327087996
Catwalks are not very heavy so that concept works very well.
Last edited by Dan2D3D; Jan 27, 2021 @ 1:29pm
Spaceman Spiff Jan 27, 2021 @ 1:23pm 
Originally posted by Hellgame:
There is no Clockwise/Counter Clockwise, no reset to default. to insure correct starting position ,for situations where you need to restart the process.
I put in the request for this feature long, long ago. And, well...nope.
Hellgame Jan 28, 2021 @ 7:56am 
Originally posted by Dan2D3D:
Hi, I don't know to be honest and yes it is limited to light grids so it's not working well when the subgrid is too heavy on the hinge in Gravity.

I do the Engineer testing to find what it can / can't do and use it for what it can do.
Hey Dan.

Thanks for the reply and the links, But this is only half the problem. Don't get me wrong, i'm not asking for something that hasn't already been done on another blocks. The separated lock/on/off/extend/retract when using the block in timers are already there for pistons and the likes, but not hinges and rotors.

The fact that i cant tell it to rotate in a specific direction from a timer block is just silly.
It not the physics or the power of the hinge or rotor that is the main limiting issue, But now i have a block that i can use for example 10 things, instead of 100 things. just because the option is missing from the timer block menu.

Engineering for me at least is make thing more automated, without limits (switches/sensors) and a logic block (and /o r/nor logic gates etc) how does one do any kind of accurate automation, i mean fallout 4 has it and its not even a engineering game lol.

Anyhow i did have my question answered.
I'm not missing anything, Hinges in particular are just pretty useless.
Hellgame Jan 28, 2021 @ 7:57am 
Originally posted by Spaceman Spiff:
I put in the request for this feature long, long ago. And, well...nope.

Haha Spiff.. that about sums up it, thanks. :steamdeadpan:
Spaceman Spiff Jan 28, 2021 @ 8:16am 
I would also like there to be a command for rotors that will set their extents back to "unlimited". I'm using CptTwinkle's rotor control script to rotate a rotor to a specific angle for stowing a large solar array, but it leaves the extents at the specified angle rather than returning them to "unlimited." When I re-engage Isy's Solar Alignment script after deploying the large solar array, it doesn't work because the extents are not set to "unlimited." Sigh.
Dan2D3D  [developer] Jan 28, 2021 @ 8:19am 
Maybe if a lot are asking for it they will do the modif, well maybe not at this point very close to the end of adding more to the game (7 years).
MeyerX Jan 28, 2021 @ 11:23pm 
Originally posted by Dan2D3D:
Maybe if a lot are asking for it they will do the modif, well maybe not at this point very close to the end of adding more to the game (7 years).
Please excuse me but the steam store page tells me "RELEASE DATE:
28 Feb, 2019" and I therefore expected some ongoing support when I boight the game recently.

The Hinge and Rotor are next on my list of "things to automate" - will se ...
Spaceman Spiff Jan 28, 2021 @ 11:59pm 
Originally posted by MeyerX:
Please excuse me but the steam store page tells me "RELEASE DATE:
28 Feb, 2019" and I therefore expected some ongoing support when I boight the game recently.
An excellent point. The "7 years" thing seems to be the party line with KSH, and it seems ridiculous that the 7-year clock started at inception. But, then again, it's KSH we're talking about. I wouldn't be surprised to see SE kicked to the curb in favor of something else.
Spenny Jan 29, 2021 @ 1:59am 
truth is hinges is the only valuable item thats been added in recent time vanilla lol :P
allows me to have essentially half a rotor in a different two block profile
Last edited by Spenny; Jan 29, 2021 @ 2:02am
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Date Posted: Jan 27, 2021 @ 12:54pm
Posts: 9