Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
All I can suggest is paste it in space (with no grav), and try to get in it to turn off power and stablise.
Then you can work out what's causing the issue. Generally two conflicting grids (rotor, hinge, piston).
do you still have the world save with that concept where it is not moving (stationary)?
If yes, share your save here and I will go in to try the problem/bug you found.
How to publish a world save :
1 - Select your save.
2 - Click the "Publish" button on the left.
3 - Choose a proper Tag or skip all and click the OK button.
4 - Your world will be uploaded to Steam Workshop.
5 - Share the Workshop item link here.
__
Or, share the blueprint if you don't have that world where you created it.
My point is, this is one instance of many and should be completely avoidable by the nature of it being creative mode. My designs are too gorgeous and practical to watch blow up over and over. I want to do that part in survival.
I rarely miss now but I go slowly, meaning I add only one subgrid at a time so add one piston or rotor or hinge, with a lot of clearance and test all before adding more.
= Rarely miss this way
inline suspension, so I can ride high and shoot from underneath. Kind-of a tight space and I didn't want to invest the time to check every single degree, so I eyeballed it and got punished by the piston hitbox again. Lesson probably not learned
Still trying to tune the suspension to make it more accessible, as it's meant to be a crew served vehicle so in best case scenario there won't be much for pilot to do other than drive. Why not let him add DPS to structures and targets of opportunity?
Then I just need to figure out how to tie these flare dispensers to my designator turret and I just might be able to call it done
Sounds like this script could be of use for that, unless I am misunderstanding what you are trying to do.
https://steamcommunity.com/sharedfiles/filedetails/?id=672678005
Do you have enough space on the flares to place a camera block?
The script should see those as valid blocks and you can set up a timer block with the script to trigger when they are supposed to shoot and link it to fire the flares, should work as far as I know.
Only problem is I don't know how to set up a timer block to listen. I'm still kinda new to this
But my decoy mines work fantastic
There you should be able to configure how the script uses that timer.
From the workshop description:
Optional Steps
Add any desired optional blocks to the group:
Timers: Can be configured to trigger on shoot or on targeting in the timer's custom data
Lights: Can be configured to blink or change color when turret is targeting or idle in the light's custom data
You can set rotor/hinge rest positions in the custom data of the rotors/hinges once the code has finished registering your turrets.
In the save's advanced option, you can disable damage. just uncheck the "destructible blocks" option, and your creations will be able to clang to their heart's contempt without breaking.
Also need damage on to make sure the grids are stable and robust