Space Engineers

Space Engineers

View Stats:
Nesano Jun 17, 2021 @ 1:28pm
Any advice on achieving 1.0 sim speed in singleplayer?
Before troubleshooting the simulation speed was around 0.5

So Far I've tried:
Changing graphics settings from high to low. (0.5-0.6, 0.7-0.8 after restart)
Disabling my base turrets (no change)
Deleting my entire base and docked ships (full simulation speed)

It returned to around 0.6 after I reloaded the pre-base-deletion save, despite being on low settings, so it seems to fluctuate.

My base with the docked ships isn't half as big or complex as the ones I see in the background at the main menu.

I've got trash removal settings set to defaults, but with the distance-from-player increased to 5km.

I've got 123 mods, most of which just add stuff. Here's the list if you wanna have a gander.

Specs:
CPU: Ryzen 2700x (Game doesn't use more than half)
GPU: RTX 2060 Super
RAM: 32gb (usually running the game with 20-27gb used, other apps included)
Game loaded to SSD
Last edited by Nesano; Jun 17, 2021 @ 3:22pm
< >
Showing 1-15 of 21 comments
frag2k4 Jun 17, 2021 @ 3:03pm 
So according to information I found googling your issue the following may help fix it.

Remove mods
Remove non procedural asteroids
Lower your trash removal settings to clear garbage quicker
Limit refineries per grid
Limit drills per grid.

Note 123 mods is certainly causing some of it, remove what you don't need.
Nesano Jun 17, 2021 @ 3:25pm 
Oh, I forgot to mention I've got trash removal settings set to defaults, but with the distance-from-player set to 5km.

Are non-procedural asteroids static asteroids that don't spawn in dynamically when you're exploring?

Do block limits apply to AI spawned ships, or just player-made ships? I could just refrain from putting more than 20 refineries or 9 drills on 1 grid, like that first result in Google said that I'm sure we both looked at. Considering my base and all the ships docked to it, I've got about 2-3 refineries and 3 drills.
frag2k4 Jun 17, 2021 @ 3:55pm 
Regarding block limits there is a shared universal block limit that apply to both player and AI, not sure what the limit is but it should be at least twice as high as the default.

TBH I doubt the trash removal settings would have much effect with your system, you could try reducing the distance down and see if that works but I couldn't see it doing much.

Not sure which ones are the non procedural ones, likely those far out into the void, think there is a setting to reduce density that might work some.
dragonsphotoworks Jun 17, 2021 @ 4:25pm 
There is a density setting. I would set it lower
Nesano Jun 17, 2021 @ 4:52pm 
Would that require regenerating the world, or do asteroids spawn and despawn procedurally?
Dan2D3D  [developer] Jun 17, 2021 @ 5:20pm 
Hi, low simspeed can be caused by :

1 - Huge creations close to physical shape limit.
2 - Huge Hydrogen system that uses a lot of O2/H2 Gens + Hydro tanks + Hydro thrusters.
3 - Huge multigrid creations.
4 - Mods and/or Scripts.

+
The best is to keep an eye on the SimSpeed when building Huge and adding one Mod at a time to be able to pinpoint when the simspeed starts to go down under 1.00 and delete the problem right away.

edit
sorry corrections made
Last edited by Dan2D3D; Jun 17, 2021 @ 6:08pm
Dan2D3D  [developer] Jun 17, 2021 @ 5:48pm 
I did a quick view on the Mods collection and I could not tell cause I don't use Mods much so I recommend to create a copy and withdraw 50 Mods at a time to help pinpoint the problem, follow to forum Workaround about how to test a world.

How to test a world or find broken Mods :

1 - Select your save.
2 - Click the "Save as" button on the left.
3 - Change the save name to create a *copy.
4 - Withdraw or add one Mod at a time in the copy.

5 - Report to the Mod author (on WS item page) when broken Mod found so he can fix/update his Mod, always very kind to let him know.

*
Never test with your original save, better create a copy and fix the original save when solution found in the copy, this way you will not mess up your save.
Mojo Jun 17, 2021 @ 5:55pm 
It could be several of the mods. Some of them could be not optimized and eating away at sim speed. Even non functional blocks can kill sim speed. (Or it used to anyway.)

Try a world without mods and just take a gander. Add as much vanilla stuff as you have on your modded world, you probably will see a big difference.
Dan2D3D  [developer] Jun 17, 2021 @ 6:16pm 
I will add :

I would withdraw the AI enemy Mods first, cause that may not help when they all spawn enemies in same time, well I never used those to be honest so testing needed to be sure.
Last edited by Dan2D3D; Jun 17, 2021 @ 6:16pm
Nesano Jun 17, 2021 @ 9:06pm 
Weird. I pulled out all the mods that add items and blocks and I got a rock solid 1.0 at my base, but putting the mods back in with the modded-in entities gone reduced it back down to around 0.5. You'd think with all the items disappeared from the world they wouldn't reduce performance.
dragonsphotoworks Jun 17, 2021 @ 9:11pm 
It runs the script/data even if not in world. It looks for the blocks so can set their stats and such.

Upload your world save with the mods. I dont have as good a pc as you. but ive not had lag issues. I want to test it with your save if dont mind.
Nesano Jun 17, 2021 @ 10:43pm 
Got the save folder here[files.catbox.moe].
dragonsphotoworks Jun 17, 2021 @ 10:45pm 
Can always just go to load menu from main menu and click publish.
Nesano Jun 17, 2021 @ 10:48pm 
That one's here[spaceengineers.mod.io].
dragonsphotoworks Jun 17, 2021 @ 10:59pm 
K ill check it out tomorrow thank you
< >
Showing 1-15 of 21 comments
Per page: 1530 50

Date Posted: Jun 17, 2021 @ 1:28pm
Posts: 21