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Remove mods
Remove non procedural asteroids
Lower your trash removal settings to clear garbage quicker
Limit refineries per grid
Limit drills per grid.
Note 123 mods is certainly causing some of it, remove what you don't need.
Are non-procedural asteroids static asteroids that don't spawn in dynamically when you're exploring?
Do block limits apply to AI spawned ships, or just player-made ships? I could just refrain from putting more than 20 refineries or 9 drills on 1 grid, like that first result in Google said that I'm sure we both looked at. Considering my base and all the ships docked to it, I've got about 2-3 refineries and 3 drills.
TBH I doubt the trash removal settings would have much effect with your system, you could try reducing the distance down and see if that works but I couldn't see it doing much.
Not sure which ones are the non procedural ones, likely those far out into the void, think there is a setting to reduce density that might work some.
1 - Huge creations close to physical shape limit.
2 - Huge Hydrogen system that uses a lot of O2/H2 Gens + Hydro tanks + Hydro thrusters.
3 - Huge multigrid creations.
4 - Mods and/or Scripts.
+
The best is to keep an eye on the SimSpeed when building Huge and adding one Mod at a time to be able to pinpoint when the simspeed starts to go down under 1.00 and delete the problem right away.
edit
sorry corrections made
How to test a world or find broken Mods :
1 - Select your save.
2 - Click the "Save as" button on the left.
3 - Change the save name to create a *copy.
4 - Withdraw or add one Mod at a time in the copy.
5 - Report to the Mod author (on WS item page) when broken Mod found so he can fix/update his Mod, always very kind to let him know.
*
Never test with your original save, better create a copy and fix the original save when solution found in the copy, this way you will not mess up your save.
Try a world without mods and just take a gander. Add as much vanilla stuff as you have on your modded world, you probably will see a big difference.
I would withdraw the AI enemy Mods first, cause that may not help when they all spawn enemies in same time, well I never used those to be honest so testing needed to be sure.
Upload your world save with the mods. I dont have as good a pc as you. but ive not had lag issues. I want to test it with your save if dont mind.