Space Engineers

Space Engineers

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Mantha Aug 8, 2021 @ 3:57pm
What are the exact damage values for each weapon/ammo type?
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Showing 1-12 of 12 comments
Lystent Aug 8, 2021 @ 4:05pm 
Look at Ammos.sbc, and then multiply them by the DamageMultipliers in Weapons.sbc.

Edit:^For hand weapons atleast.^
Last edited by Lystent; Aug 8, 2021 @ 4:06pm
ShadedMJ Aug 8, 2021 @ 4:05pm 
Clarification request : Hand-held weapons or ship based weapons or both?
Considering the blocks have no damage value to them, it might not matter.

I'd poke through the game files, since I'm pretty sure the info is all in there.
ShadedMJ Aug 8, 2021 @ 4:34pm 
To add to what Lystent and I said:
Check directory Program Files (x86}\Steam\SteamApps\common\SpaceEngineers\Content\Data
in there is Ammos.sbc that can be opened with a text editor of choice (usually Notepad++)

In that file you can see info like this for the rifle bullet
<ProjectileMassDamage>150</ProjectileMassDamage>
<ProjectileHealthDamage>100</ProjectileHealthDamage>

Ammos.sbc appears to include gatling gun ammunition and missiles.
Mantha Aug 8, 2021 @ 4:52pm 
Originally posted by ShadedMJ:
To add to what Lystent and I said:
Check directory Program Files (x86}\Steam\SteamApps\common\SpaceEngineers\Content\Data
in there is Ammos.sbc that can be opened with a text editor of choice (usually Notepad++)

In that file you can see info like this for the rifle bullet
<ProjectileMassDamage>150</ProjectileMassDamage>
<ProjectileHealthDamage>100</ProjectileHealthDamage>

Ammos.sbc appears to include gatling gun ammunition and missiles.
I'll try that then, thanks.
Mantha Aug 8, 2021 @ 5:00pm 
Looking at the ProjectileHealthDamage values, "small caliber" (which I assume is the rifle) and "pistol caliber" both have the same health damage, but "small caliber" has 150 mass damage instead of the pistol caliber's 50. Then the "large caliber", which I assume are the gatling turrets, only has 33 health damage, but 150 mass damage, which sounds like it's overall weaker than the rifle?
That makes me wonder how damage is calculated in SE. This is confusing lol.
Lystent Aug 8, 2021 @ 5:09pm 
Health dmg is vs characters while mass is vs blocks. And don't forget to check the multipliers.
ShadedMJ Aug 8, 2021 @ 5:15pm 
You could do it yourself the old fashioned way.

I have a game save (working on it) where I have a shooting range, so I can display how many gatling gun shots it takes to destroy a heavy armor block for each weapon. My intent with this save is to make a fairly automatic system to detect if damage or shot spread or weapon range changes between game versions.
Last edited by ShadedMJ; Aug 8, 2021 @ 5:16pm
Mantha Aug 8, 2021 @ 7:41pm 
Originally posted by Lystent:
Health dmg is vs characters while mass is vs blocks. And don't forget to check the multipliers.
I didn't see any multipliers. Though I may not have looked hard enough.
ShadedMJ Aug 8, 2021 @ 7:46pm 
Originally posted by Mantha:
... I didn't see any multipliers. Though I may not have looked hard enough.

I see them. Weapons.sbc just like Lystent stated which line 17 for me reads
<DamageMultiplier>0.3</DamageMultiplier>

Last edited by ShadedMJ; Aug 8, 2021 @ 7:47pm
Husker_85 Aug 8, 2021 @ 7:55pm 
Originally posted by Mantha:
Originally posted by Lystent:
Health dmg is vs characters while mass is vs blocks. And don't forget to check the multipliers.
I didn't see any multipliers. Though I may not have looked hard enough.
You might want to check out the WeaponCore mod. It's a complete rewrite of the combat and damage systems and it makes a lot more sense.
Mantha Aug 8, 2021 @ 8:09pm 
Originally posted by ShadedMJ:
Originally posted by Mantha:
... I didn't see any multipliers. Though I may not have looked hard enough.

I see them. Weapons.sbc just like Lystent stated which line 17 for me reads
<DamageMultiplier>0.3</DamageMultiplier>
ah, thanks.
Mantha Aug 8, 2021 @ 8:12pm 
Originally posted by Isaac_Clark:
You might want to check out the WeaponCore mod. It's a complete rewrite of the combat and damage systems and it makes a lot more sense.

I've been meaning to do that actually, thanks for the reminder.
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Date Posted: Aug 8, 2021 @ 3:57pm
Posts: 12