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Edit:^For hand weapons atleast.^
Considering the blocks have no damage value to them, it might not matter.
I'd poke through the game files, since I'm pretty sure the info is all in there.
Check directory Program Files (x86}\Steam\SteamApps\common\SpaceEngineers\Content\Data
in there is Ammos.sbc that can be opened with a text editor of choice (usually Notepad++)
In that file you can see info like this for the rifle bullet
<ProjectileMassDamage>150</ProjectileMassDamage>
<ProjectileHealthDamage>100</ProjectileHealthDamage>
Ammos.sbc appears to include gatling gun ammunition and missiles.
That makes me wonder how damage is calculated in SE. This is confusing lol.
I have a game save (working on it) where I have a shooting range, so I can display how many gatling gun shots it takes to destroy a heavy armor block for each weapon. My intent with this save is to make a fairly automatic system to detect if damage or shot spread or weapon range changes between game versions.
I see them. Weapons.sbc just like Lystent stated which line 17 for me reads
<DamageMultiplier>0.3</DamageMultiplier>
I've been meaning to do that actually, thanks for the reminder.