Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
while a refinery on its own takes 560kw which is a 5th, the main advanatge for more refineries is you can refine different ores at once but going through an ore 5x faster a 4 speed beats out 2 without anything. Still a refinery without any modules is a waste, whether you slap power saving, speed boosting or yeild on them its better to have than not.
Refinery 4 speed
Iron ore 10k
Refinery bare
Iron ore 5k
Refinery bare 2
Iron ore 5k
So both have the same amount of iron ore in their separate systems. The refineries were turned on at the same time and went to work with these outcomes. Slight failure on my part to shut refineries down after speed refinery finished resulted in slightly inflated results for bare versions.
Refinery 4 speed
Iron ingots 7k
Refinery bare
Iron ingots 1.94k
Refinery bare 2
Iron ingots 1.94k
Second test resulted in 1.83k with quicker shut down of refineries. All other parameters were the same.
Also make sure you dont have the basic refinery once you have the big ones loaded with modules, that can mess up your productivity.
Keen broke yield module limits a while ago. With 4 yield modules, 1000 kg of iron ore refines to 1400 kg of iron ingots (increase in mass). 100 kg of scrap metal refines to 160 kg of iron ingots.
But I'm usually more of a fan of yield and power efficiency modules as those have no drawbacks, so my usual balanced setup includes 1 speed, 2 yield and 1 power: works twice as fast and extracts 41% extra ingots from the ore so totals around 2,8 times faster ingot production while consuming about 750kW or <1,5 times baseline consumption. (Although power may matter less eventually when sitting on tons of uranium instead of running on Solars that also have to power all my ships which run on batteries...)
*at least approximately - I read somewhere quite a long time ago that the baseline is actually 120% or 140% and it then adds +100% to that, meaning it's effectively around 80-90% increase, in case you wonder about some odd numbers if you try to test these exactly...
I often start my refineries with power saving modules, but convert to yield modules once I have power sorted and can make enough superconductors ( they need gold, so not top priority early on) .
I find speed modules just mean reactors sitting idle between mining trips.
Once established, there no need to save power. Just make more power generation.
Yield modules let you spend less time mining and storing/transporting vast amounts of ore.
If i am not getting ingots fast enough, the best fix is to build another refinery.
The production speed bottle neck is short lived, and i find I always need more capacity anyway , so additional units is THE best way to speed up.
I love uranium , there I've said it. You simply cannot beat large reactors with a few tonne of uranium in them.
In my current solo game, to feed this uranium habit, I have currently have 15 refineries all with yield mods (uranium is rare) doing nothing but processing uranium. I have loads of all other ingots already, but should i need i can just push a stack of other ore in.
My setting are all on realistic, and there is about 5000kg of uraniium ore to chew through and more coming. That can now sit a few days while I make some drop pods to seed planet side bases and start other projects.
Only iron had a limit that its 70% ore-to-ingot ratio could not be pushed past 100%, all other ores have so low ratios (1%-30%) that this doesn't concern them. I didn't know this rule was broken at a later time so now even iron could get the full benefit, thanks @ShadedMJ for that updated info!
At no point is 4 yield wasteful since Keen didn't fix the bug of larger returns.
2 modules give an increase of 41% while 4 gives a 100% increase, with scrap metal being 80% returns by weight and iron ore and silicon being 70% you get 160% and 140% back.
However since the next highest ore you only get 40% you get 56kg per 100kg @ 2 or 80kg per 100kg.
By the time you get down to ores like magnesium and platinum which are 0.7% and 0.5% each 4 is a requirement to get every last kg.
Iron and silicon can be pushed past 100%, this is confirmed as of this post.