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I was gonna suggest the same. You might as well start up a new world in creative mode, earthlike starter base world is perfect for testing planetary devices, machines, and ships. Place a parachute block and look at the settings and options. Build a ship that floats with atmos thrusters, put a parachute block on it and cover it on top. Turn off auto dampeners and see how the parachute block behaves compared to being open on top.
Also, parachutes will slow descent based on atmospheric density, grid mass, and gravity. The more weight you've got, the more parachute hatches you'll want to slow things down.
I was hoping someone *already knew* so I didn't have to spend half an hour or more creating a new game, modifying a ship, screwing around with it only to discover something that isn't new and didn't need to be rediscovered. But hey, good for yo, you don't want to sound hostile. (Yet you do.) And you spent a ton of effort NOT answering the question, when it would have been both less effort and less hostile to just NOT answer.
Now change to spectator mode and using mouse wheel scrolls a bit to speed up and find a nice flat area on earthlike, ctrl+space to jump your character there and save the game as something like earth atmo testing. Now jump back into spectator mode and rush into orbit just outside of the gravity well and save as this time space testing.
Save as again now planet entry testing and now you have 2 main saves (remember to make a new save when using these as atmo testing 1 ect so the originals are clean.
Now load up the save needed and paste in your ship from creative and test it in a real environment where the loss isn't a setback, landing on planets can be tested without fear as can launching off planets.
Overall its what I do and I would say to a degree a lot of others test in creative before committing to survival builds. You could this way test your parachutes out and see how many work or are required for your ship.
That was ages ago before the last couple of updates, so unless they changed it, it will work.
Yes it’s possible, trap works facing anyway
Is it without impact, no
The canvas will pull you upward from the attachment point
Your ship may suddenly be upside down