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You could try having a gyro setup to override movement.
But best bet is to avoid piston and rotor drill setups on ships, the phantom behaviour is unlikely to be fixed.
https://steamcommunity.com/sharedfiles/filedetails/?id=2018112424
https://steamcommunity.com/sharedfiles/filedetails/?id=1927545182
https://steamcommunity.com/sharedfiles/filedetails/?id=1951091497
Again, these are just examples of what you can do.
Also placing the piston under the ship and aligned with the center of mass of the main grid/ship can be more stable (vertical Drill).
Seeing the advice here, I guess I might as well experiment a little more before I scrap the idea entirely. Light a candle for Klang
A simplified design for my hands-off, park-and-drill small grid ship (with only five pistons, an advanced rotor, and a drill) has been running for more than an hour without issues now. Works for me, even if it is not all I wanted. Thanks for all the advice!
If you are making what I think you are making.
I suggest you put a single block space between the head of the piston.
Make the main ship section be loaded down with Gyroscopes and plenty of thrust around both ends of the ship and do not neglect forward and reverse thrust.
Now for the drill end use two pistons working together to move the drill assembly forward and backward.
Do not exceed 6 to 8 drills.
You will have to slightly turn the pistons push and pull Force up but not movement speeds.
When using this build be careful on pushing the ship into the ground when drilling you could damage the drills.
I used the Laser modular thrusters on mine and a large nuclear reactor to avoid dealing with hydrogen in the design.