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https://steamcommunity.com/app/244850/discussions/0/2260188150861951204/
Message#7 from Rox : Space Engineers has never supported 5.1
Just bringing it up and it technically isn't broken if it never worked in the first place.
Use a Free Sound Equalizer / Surround sound Software.
or use Microsoft's - Windows Sonic - Free
or Dolby Atmos Surround Sound - like $5 or so.
all of them will let You setup Your Speakers the way you like for the best sound.
I appreciate the feedback but this is a bug specific to the surround sound audio code and the hardware surround encoder, mostly affecting the later models of Sound Blaster cards. 3rd party software will not fix this. See the link for details.
Thanks for the reference, but the bug report was already accepted by Keen, it just hasn't received enough votes to warrant priority:
>> "Thank you for your feedback! Your topic has been added between considered issues.
>> Please keep voting for the issue as it will help us to identify the most serious bugs."
Also, arguably, the fact it never worked isn't a great excuse. Asking players to remove surround sound hardware support (which is multiple steps and a possible reboot each time for the SB cards) just to play the game with adequate sound isn't a reasonable expectation in my honest opinion. Therefore I argue this is indeed broken, and a bug.
This is an audio code problem that just needs eyes to fix, which is why I'm requesting people to go vote on this issue on the bug tracker.
The audio subsystems in Windows aren't that complicated. :)
works for me -
You know that's what I don't like about people like You -
You have options to have better Sound with the links I gave You , But You're not happy unless You have something to complain about.. typical.
Surround Sound tech has been Emulated since the 1940's .. My Sony 32" TV from 25 years ago Could Emulate Surround and 3d sound / spatial sound. and that was 25 years ago.
And Yes Software Will Help - 3rd party Software Fills in the gaps (Easily) - that Keen left out.
Doing a Quick Google search Shows LOTS of Free Software Anyone can use for
5.1 / 7.1 / Headphones / Gaming setups etc etc...
But if All You want to do is act like a little kid crying and complaining --
Then Buzz Off.
OH And Don't Say Thanks for Anything Until You Tried ALL Available options.
Look I appreciate your help, I'm telling you that if you looked into the bug report it isn't the problem at hand. Furthermore, third party answers are not relevant to the original game bug in that the game's audio system isn't playing properly with the XAudio2/OpenAL API and the Creative hardware drivers. Because Sound Blaster cards are hardware accelerated (via the SoundCore 3D chip since the Z-series, and additional hardware Dolby Digital Live and DTS encoding since the AE-series), using third party software to wrap the XAudio2 device (or some older API like DirectSound) isn't going to correct the problem--because ultimately the hardware driver is going to be in the chain, the hardware silicon the driver is offloading/controlling is going to process all digital signal processing workload, and if the game isn't properly processing the audio spatially to begin with software isn't going to magically fix the situation.
This is, of course, ignoring the fact that the game shouldn't require players to find third party solutions to correct core game bugs. The bug should be properly fixed; anything else is a bandaid solution and not helpful to the overall improvement of the game as a whole.
I'm a software engineer myself. I'm not here to complain. I'm here to report and get eyes on the issue so it can be addressed. Alternatives are fine but really--despite your aggressive perception of it being pedantic--the topic is awareness on the real fix.
Edit: Additional point to be made/clarified--we are discussing the digital encoded output from the card via a digital SPDIF/Optical signal to an external decoder such as a home theater receiver, PC-speaker multi-channel amplifier, or Dolby Digital headset (such as the LucidSound LS41 gaming headset I use that requires an optical DD-encoded input)... NOT the multi-output surround 3.5 jacks typical on most PCs (those outputs are typically processed internally without any need for multi-stream encode/decode and don't follow the typical encode/decode pattern of digital audio streams such as Dolby Digital or DTS)
Quote - " with the XAudio2/OpenAL API and the Creative hardware drivers. Because Sound Blaster cards are hardware accelerated (via the SoundCore 3D chip since the Z-series "
- Then Remove the SB Card - You're not fooling anyone, I've been using SB cards for 20'ish years and it is Extremely Rare for them to Cause Problems Especially in modern times...and when they do it's always a quick fix.. Try a different card like the Chip built into the board and see what happens.
Buy a Cheap $10 from Amazon and see what happens -
You have a Driver Conflict Problem - You said it -
" the game's audio system isn't playing properly with the XAudio2/OpenAL API and the Creative hardware drivers "
And I Found this -- XAudio2 was designed to run on Windows 7 and not on Windows 10. One of the things that you can try is running XAudio2 in Compatibility mode and see if that helps --
https://answers.microsoft.com/en-us/windows/forum/all/problem-with-xaudio-2-while-playing-games/1e6fc3c7-8d82-4b05-9b86-d2cb2dc02784
I Come Home From Work and in 10 Min of Searching I Found A Lot of Potential Fixes for your So called Problem - But You take the time to fix instead of Crying.
Also You said " I'm a software engineer myself. "
-- Means nothing in General, But if that were True then You would know that all Games in Windows Use the DX Function Call for Sound
Your Setup is the Problem not the game - You just don't know how to think out of the Box.
They been so respectful in every single post. And there you are judging them as a person, calling them names, accusing them of lying.
Just post your solutions like an adult and leave the personal stuff out of it. Jack Ryan... More like Jack Ass in this thread dude
I think we both know that's a silly solution. First off, I clearly reported the problem being a hardware DSP issue, which is not present on the "Cheap $10 Cards"--those cards process via software only since the hardware DSP is absent. Second off, yes indeed the SB cards (and hardware-processed sound cards in general mostly likely) are the key variable in this bug report. All SB cards in the last 10 years, starting with the 6th generation Sound Blaster devices, include hardware processing via the SoundCore 3D chip. Evident on the bug report itself, there is a large reporting of sound blaster owners who, in this circumstance of using digital hardware encoding, have reported the exact same problem with Space Engineers. Remember that simply because you are not using the hardware encoding and processing on the newer SB cards, and thus have no problems, does not mean there isn't a problem for those who do.
To use your method of "Google it", I found on the Wikipedia article for XAudio2 the following:
"The latest version of XAudio2 is 2.9, released for Windows 10."
which ultimately can be traced back to this Microsoft page: https://docs.microsoft.com/en-us/windows/win32/xaudio2/xaudio2-versions
Please stop trying to create an argument with simple web searches, it's not conducive to getting KSH to prioritize a bugfix, diverges from the subject at hand and really hurts the intent of getting players to help vote on the tracker to get it fixed.
Furthermore, my Creative drivers are up-to-date and do not exhibit any problems with other games or applications utilizing XAudio2, OpenAL, or direct WASAPI calls to produce multi-channel surround output via the hardware digital encoder.
This topic should be a simple ‘works for me’ or ‘I have this issue and will vote’.
For further detail on this, this issue also occurs to a lesser extent on virtualised 3D audio (SB X series via stereo headphones), also when using windows sonic.
It’s less noticeable in most situations but placing a jukebox or sound block will make it obvious.
This game has issues with audio on 5.1+ systems. If it 'didnt support it', there was no reason why Keen could not have simply made the game run out as Stereo (like many older, 90s, crappier games, do). Having a user jump through hoops everytime they want to fire up SE, is a ridiculous "solution". Especially for those of us who play many other games (sometimes in the same boot session). Games which all do not have a single issue with a 5.1 system being plugged in through a SB card.
Honestly, I cannot think what game in my 250+ library HAS audio issues as horrific as SE does. So, SE "Tops the Cake with Brilliance" in that respect.
What I don't like about people who come in and say "works for me, you suck"... is, well, they are of zero help in regards to urging Space Engineers to be a better piece of software than it currently stands.