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Capturing a ship, thrusters still not under my control
Hi all,
I have managed to gain control of a Freighter, but its thrusters are still firing. I can turn the thrusters off and on, but when they are on, its full steam ahead no matter what...
I've taken out the remote control block, and the antennae, and yet I still cannot control how much thrust. I can turn the ship with the mouse, but it always just goes full steam ahead in the direction I am pointing the mouse. How to gain full control of it so I can manouver it in to my station and begin ripping it apart?
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Showing 1-12 of 12 comments
xx Oct 7, 2020 @ 11:45pm 
checked for other remote control blocks and programming blocks? To fully take control of a ship you need to grind done anything with a computer below the hack line.
Gorbadon Oct 8, 2020 @ 2:32am 
The R.U.S.T. freighter uses sensors and timers to set it`s thrusters to max on getting attacked.

Grind down all sensors and timers than set thruster override to 0 to stop the ship running away.
Last edited by Gorbadon; Oct 8, 2020 @ 2:35am
Unreliable_Colon Oct 8, 2020 @ 4:09pm 
Originally posted by Gorbadon:
The R.U.S.T. freighter uses sensors and timers to set it`s thrusters to max on getting attacked.

Grind down all sensors and timers than set thruster override to 0 to stop the ship running away.

I got sick of trying to find them, so crashed it into the asteroid where my base is, and relied on the rest of the thrusters to keep pushing it forward, effectively anchoring it to the side of the asteroid. Problem solved! :steamhappy:
Spaceman Spiff Oct 8, 2020 @ 4:16pm 
It sounds like you grabbed a R.U.S.T. freighter all right. You've got to kill the timer blocks and dial back the forward thrusters because they've been set to override at full power when the sensor detects an enemy. I've captured a couple or dozen, and that's what I always do.
Buzzard Oct 9, 2020 @ 3:52pm 
For a quick fix before you start hunting down the sensor and timers, select the big forward thrusters and turn them OFF. Once you've taken out the timers that keep ramping up the override setting, THEN turn off the override on the thrusters and turn them back on.
On a positive note, since thrusters don't have computer components or 'ownership', you only need a friendly terminal somewhere to gain access to the power switch on those thrusters.

Yes, the R.U.S.T. Freighter can be a right pain. Especially if you don't get in front of it BEFORE the chase starts.
Vincent Law Dec 20, 2020 @ 6:29pm 
I was playing in single-player mode and had to exit and re-enter the game save. Until I did that, control of thrusters was broken.
Spaceman Spiff Dec 20, 2020 @ 8:20pm 
Originally posted by RT:
If you don't kill the sensor and timer blocks the ship will turn the thrusters back on again.
Nah, the sensor doesn't matter...only the two timer blocks and remote control. If I had a nickel for every R.U.S.T. freighter I've nabbed...
Pembroke Dec 20, 2020 @ 11:12pm 
There's a mod called "Easy NPC Takeovers" in the Modular Encounter Collections. Despite its name it's meant to make capturing bases and ships less frustrating, not really easier. What it does is make it so that if you hack (grind below red line and repair back) all the *terminal* blocks of the ship/base then the ownership of *everything* there changes over to you. The reasoning here is that you hack and capture their computer system and that's it.

"Terminal blocks" mean control blocks and respawn points i.e. cockpits, control seats, flight seats, cryo chambers, and remote controls.

It's exactly the solution for your thruster problem. If you hacked their bridge computers then surely you should have now control over their thrusters...
mbar Apr 16, 2022 @ 7:14pm 
I ground down every thruster on a RUST Freighter, timer blocks, sensors, remoter control. I still had every thruster greyed out and I could not use the control panel. After a few hours, I said "ENOUGH", turned on the admin control, and copy/pasted the freighter to make it mine. Frustrating bug!!
Spaceman Spiff Apr 16, 2022 @ 7:22pm 
This is an old thread. The easy fix is to get into the flight seat (after grinding out the two timer blocks and remote control), go to the control menu, highlight all the ion thrusters, then assign a group name to them. Use the G-menu to assign that thruster group to a key for "decrease thrust override". Finally, tap that key until the thrusters are all dialed back to zero thrust override.

I didn't figure this out on my own. Someone had to tell me.
mbar Apr 16, 2022 @ 7:42pm 
Appreciate the tip! Thank you so much!
Spaceman Spiff Apr 17, 2022 @ 6:46am 
Originally posted by RT:
I claim this necro-post for the Spanish Inquisition, because nobody expects the Spanish Inquisition!
You just won the Internet. I gravel at your feet.
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Date Posted: Oct 7, 2020 @ 11:42pm
Posts: 12